AI War:Spire Mini Ram

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This page was designed for release 5.026 and is likely extremely inaccurate.


Mini Ram
This miniature battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
Part of the Spire Fleet


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Ram Heavy Sniper Shots Tractor Beams Reclamation Paralysis Attacks Force Fields Mines 0.001 Command-Grade, 3 Structural


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 19 800,000 0 0 sec 420,000 0 56 Inf 0 dmg/sec 0 dmg/sec Target Seek Range 2,000 Attacks Are Self-Damaging
II 17 1,600,000 0 0 sec 840,000 0 56 Inf 0 dmg/sec 0 dmg/sec Target Seek Range 2,000 Attacks Are Self-Damaging
III 15 2,400,000 0 0 sec 1,260,000 0 56 Inf 0 dmg/sec 0 dmg/sec Target Seek Range 2,000 Attacks Are Self-Damaging
IV 13 3,200,000 0 0 sec 1,680,000 0 56 Inf 0 dmg/sec 0 dmg/sec Target Seek Range 2,000 Attacks Are Self-Damaging
V 9 4,000,000 0 0 sec 2,100,000 0 56 Inf 0 dmg/sec 0 dmg/sec Target Seek Range 2,000 Attacks Are Self-Damaging


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 3,000 0 3,000 100 00:00:25 57,000 0 57,000 1,900 00:07:55
II 2,500 6,000 0 6,000 200 00:00:50 102,000 0 102,000 3,400 00:14:10
III 6,000 12,000 0 12,000 200 00:01:40 180,000 0 180,000 3,000 00:25:00
IV Adv Fac 18,000 0 18,000 200 00:02:30 234,000 0 234,000 2,600 00:32:30
V Core Fab 24,000 0 24,000 200 00:03:20 216,000 0 216,000 1,800 00:30:00

How to use in your fleet

Mini Rams are a useful method eliminate large threats to the player's existence, albeit a little expensive. As long as one avoids Gravity Guardians, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a force-field. These combine well with Engineer-boosted Neinzul Enclave Starships to provide a mobile bomb factory against large ships, in the same way as Zenith Auto Bombs and Neinzul Youngling Nanoswarms provide counters to fleet-ships.

NB: Despite the structural bonus, there isn't much point using Mini-Rams against force fields. They are also very inefficient against Command Stations and Hunter/Killers.

How to counter when in the AI fleet

Coming soon




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Experimental: Beam StarshipWarbird Starship

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