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  • ...ply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller value) and divi ** Reduced the number of player ships spawned in the latter part of tutorial 3 to cut down on the chance of it pu
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...estations and Support fleets for people who prefer certain keybindings for fleet types * The 'watched fleets above ships' setting for the Planet menu now persists through application close/reopen.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Gyrn now displays information about what ships it is building for other fleets * The Fleet Management and Economic Management sections of the getting started/tips in-
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...at could happen in the fleet popout window when looking at certain modular ships. * Fixed a bug with the new FRS ships added last build, where they did not have the proper tag to actually add th
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The Metal Flow popup window now shows how much Metal your ships have Metabolized, and your per-planet metal income ...ow see the number of units stacked or contained inside of things like your fleet leaders. This keeps their icons consistent with those in the main game vie
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...These things drift with time, and with the recent introduction of so many ships in the last two expansions and AI War 4.0, a sweeping overhaul was in order ...th to victory!). Gratuitous plug: Has player-controllable modular capital ships LARGER than Golems.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • *** Finding the best planet with an ARS or fleet near the players now is done only on the host but considers all human empir * Exceptions inside of parallel planet loops or parallel fleet loops are both now vastly more clear in terms of what they show to the erro
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Previously, when your ships exploded anywhere in the galaxy it played the same audio cue. Now if they ...inst the player's ability to build up a powerful champion (and nebula-ally fleet) without increasing AIP much (if at all, depending on map layout and tolera
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Big nerfs to the AI's Prime ships * Add some defensive code to the Ships sidebar for a rarely seen exception
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...has the ability to have fleet-specific upgrades and upgrades that benefit ships in a variety of fleets. ...omething very similar with a clearer name and purpose is being added back: Fleet Experience Points.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...this is NOT counting the new ones added as part of CoN. Most of these new ships went to the AI or are things that the players must capture, but there are a ...ields/nebulae have seen a rather startling improvement as well. Those new ships come with a bunch of new prerendered-3D graphics, as well.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ing by some rate (say, 2%), it now multiplies that amount by the number of ships in the stack, maximum 20 (so 2% would lead to 40% in a stack of 20 or more) * Majorly reworked how the ondeath logic triggers for ships that die off the top of a stack without killing the entire stack. This has
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * When there is a stack of n number of ships, it already does up to n*x damage per shot from that stack, where n is at m ...e also already adding on extra shots at a rate of 1 shot extra for every 5 ships, which also is fine and leads to the same total damage output.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...art the program with this enabled, then it won't even bother loading these ships into RAM, thus even further lowering the requirements (and making loading f ...note that if this setting was on when the application was started, then no ships will be drawn until you turn off this setting and then restart the applicat
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The armament of the burlust warlord ships is now... very intensely faster. If you still find it exploity, then we ca * The ranges on all enemy ships (except the lances that insta-hit you) have been substantially increased, s
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ** This will solve the issue of FRD-mode ships absolutely not listening to you when there are enemies on a planet. ...eir own camera that is layered under the main camera, which prevents large ships, forcefields, etc, from ever visually clipping into planets.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** A New Minor Faction: the Dark Spire. These only awaken when many ships die near their spawners, but once they really get going neither the AI nor ...tegic Reserve. The AI gradually adds strength to this reserve and deploys ships from it to critical defense actions, especially homeworld defenses. It als
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...scenarios that are in the game at the time of this writing. The number of ships that he originated or ported over is very very large. * Ship concepts (which were not part of the many many faction ships above):
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Improved auto-gather logic to avoid science ships bouncing around. ** Will now build up more ships before making aggressive moves.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed bug where the put-in-low-power button was working but not visible for ships without build queues. ...a1; previously it wasn't possible to properly use the latter to filter the ships affected by a drag-box select action.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • -The graphics for the colony ships and transports have been majorly updated, and those units are also now larg -Previously, when ships had queued waypoints for movement, they would decelerate and re-accelerate
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multiplicative part of the bo * Anti-Armor Ships, in honor of doing well in both polls:
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...had to somewhat create the network. It's a bit like the gates in The Lost Fleet series, kinda-sorta. * Rework the logic for the "Ships are in combat" and "Major attack detected" voice effects so as to not spam
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...the planets have been upgraded to Mark IV simply because of densityof the ships (this would be 30+ hours of gametime, usually), then you're in for much mor ...ance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak fla ** This prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ovalcircl
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must s In all, there are currently 293 different ships in the base game of AI War, ''not'' counting things like modular components
    43 KB (6,703 words) - 19:47, 1 February 2015
  • In all, there are currently 293 different ships in the base game of AI War, ''not'' counting things like modular components ...ak against one or more of these basic ship classes. In total there are 18 ships in the basic ship classes.
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  • ...hat is much bluer and also brighter, changing the look of the dark side of ships and objects. * Fix a visual bug where ships were not dying properly. Also fix an audio bug where the explosion noise wa
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Ships not fully built now do not take hostile attrition damage. * Ships not fully built now immune to capture.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...mount of contrast and backlighting, it should be easier to see the hud and ships coming up, and lead to less eyestrain. But frankly the system can be config ** Ships now fire on average half as many shots.
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  • * If you ''want'' to focus on fleet composition and positioning to maximize every possible benefit, you certain ...based on what players previously told their units to do (and telling your ships what to do is also a pretty simple affair).
    36 KB (6,383 words) - 10:23, 22 February 2015
  • * Incoming wave notifications now actually list the number of ships instead of the number of squads * Add 2 new Hunter fleet types
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...eatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led to a somewh ** Thanks to Fleet Unity, Cinth, death2cupbots, LaGrange, Kaleopan, and White Tofu for reporti
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...of particulate matter that they can use to constitute themselves and their ships. At the moment it provides immense defensive bonuses and some manufacturin ...hen they land hits. This was causing a lot of collateral damage and enemy ships waking up, depending on what race's flagship you had stolen.
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  • ...otably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ...re 9 new bonus ship classes added as part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the s
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...otably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ...re 9 new bonus ship classes added as part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the s
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  • ...t that brings the galaxy to life in exciting ways. Capturables, special AI ships, and ancient alien artifacts litter the cosmos, making your choices as a pl ...werful Core ships that the AI has long used -- or the all-new experimental ships with strange and powerful abilities. Befriend the dangerous alien Dyson Sph
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...ue things to find and do throughout the galaxy. In all, there are 122 new ships. But that's more than a little vague. Here, specifically, is what the exp * '''Zenith Bombardment Ships''' (I-IV and Core variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...it plays by a different set of rules. The AI can afford to throw countless ships at you. You (in general) can't do the same. Pick your targets strategically ...ded into 6 components, AI Sentinels, AI Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Fix a null reference exception in the necromancer fleet code ...ered on itself with effectively planetary range hitting up to 500 targets. Ships with albedo >=0.7 take only 1% damage
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Fleet Ships == ...d you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...s, or randomly popping into your planets, as with the other special forces ships. -AI ships trapped by a black hole machine will now try to destroy that device rather
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * New Drones for the Swarmer AI no longer show up as bonus ships. ** Make VGs more likely to share energy instead of spawning ships; 25% chance of sharing instead of 10%
    105 KB (17,355 words) - 23:34, 5 March 2019
  • The AI types you are fighting determine how the AI behaves and what ships and defenses it is able to use against you. Some types only give the AI acc ...a Unlocks: [[AI War:Space Tank|Space Tanks]] and [[AI War:Armor Ship|Armor Ships]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...mhole Borers : The AI now has the ability to create wormholes to allow its ships to bypass your defenses. They will spawn "Wormhole Borers", which will crea * The Scourge can build Zenith-inspired ships (requires both DLC1 and 2)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ip's abilities can be found in the ship description pop-up just below the ships numerical values (which are in white) in light gray text.<br/> | valign="top" | <b>Absorbs EMPs:</b> || Ships with this ability are healed to 100% health when hit with an [[EMP]] effect
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  • ...s, and Powerful Ships and Bases you get as a result. We think the Powerful Ships and Bases part was well done in AIWC, and we wanted to preserve most of tha ...the AI sabotaged the Warp Transceiver on the homeworld, trapping the Spire Fleet in inter-dimensional space. Suddenly helpless, the Spire’s local defenses
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  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> '''AI War: Fleet Command''' is the flagship video game of Arcen Games, first released in 200
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  • If you build a Survey Ship (it's right next to the normal science ships on the build menu) it will scan for the signal and locate another signal, o ...e the shard is on your homeworld (or destroyed, but you don't want that). Ships already spawned will stay on target, so you'll have to deal with them.
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  • ...n in the graph window that allows for the Total Ships, Ships by level, and ships built graphs to also include the AIs (although these comparisons are usuall ...r seeing absolutely the entire planet at once, or for easing zooming in on ships at the edge of the galaxy map from far zoom.
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  • ** So if you want to spawn some ships (or do whatever else), you can now enter the command for that once, then ju ...gives their ships the same level of intelligence that your own unattended ships would have. It's a lot like the NPC players went AFK.
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  • ...e it for a long time. Later on, I got a good number of tier 3 units and a fleet of like 2k+ units. Now this planet has like 4k+ units. ...et into a giant slug fest, and typically I can't keep up. I lose a lot of ships and by the time I rebuild them all (metal / crystal income is my bottle nec
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  • ...ily notice, and you'd have a "threat meter" in the galaxy showing how many ships were doing that sort of thing. When Chris wrote the original articles abou ...tion, including for the human players' own ships. If you move one of your ships near an enemy, you expect them to start shooting very rapidly. And you als
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  • ...[[AI War:Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/> ...following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:
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  • ...eir current top speed. Acceleration is normally only noticed for very fast ships like Scouts and Transports. All [[Command Station|Human Command Stations]] double the speed of all human ships. [[Command Station|Logistics Command Station]]s offer substantial speed inc
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  • ...les. Generally this would be incoming waves of a couple of hundred mark I ships in single player. ...but usually not unless they happen to have a big wave of bombers/tanks or ships that pass through force fields, and you happen to be really distracted or c
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  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
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  • ...s they will be more focused around quick-production around the new carrier ships, or around defensively-oriented space docks, one or the other, giving them ...targets and exploding. This explosion damages the target and some nearby ships, paralyzing them briefly and causing armor and engine damage. Also does re
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  • '''AA''' - [[Anti-Armor]], a bonus fleet ship. '''Awesomebomb''' - [[Zenith AutoBomb]], a bonus fleet ship.
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  • ...be found in the 4journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". Well, what's left of it. Those machines took us apart. We had enough ships to round up the local civilian survivors and make our way out here.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...w reload time.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
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  • ...ge impact on the game. Exceptions are minor factions that are controllable ships. These can be set to Easy, Moderate, or Hard. ...s are the same as those produced by the Rebelling Colony.) Note that these ships enter from the outside of the system, similar to a CPA, and do not initiall
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  • ...han a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options. ...ptions to either deal with nasty things found in AI territory or support a fleet. Dedicated starship's pages detail their strengths and uses, but overall st
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  • '''A:''' Golems are massive ships, the size of a fortress or even larger. These ancient war machines were le ...amage with each of their 5 shots. They cut through even fleets of core AI ships like butter.
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  • ...method of doing this, although the [[Scout Starship]] and a very few other ships, such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout ...respond to incoming and future threats. At the start of the game, most AI-ships are guards and will (fortunately) not actively move against you unless they
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  • ...lls fleet ships with a Mark level equal to or lower then its own Mark.<br/>Ships that are of a higher Mark and not immune to Insta-Kill take damage as norma == How to use in your fleet ==
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  • ...ired to allow the ship to be built.<br/>Fabricators for all types of fleet ships and starships can be found.<br/>When a Fabricator is captured in a multipla ...-dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change Can Spawn Ships At Intra-Galactic Warp Gate - Fabricators
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  • == How to use in your fleet == ...the translocators to delay any signficant attacks while your main response fleet arrives to finish cleanup. Particularly effective to help defend against C
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  • ...l guns also fire at targets at short range while it chews on the swallowed ships.<br/> The Maw can swallow a ship every 5/4/3/2/1 seconds at Mark I/II/III/I == How to use in your fleet ==
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  • ...be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". .... Perhaps destroying the nearby warp gates will increase the distance the ships must travel to catch us.
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  • ...ructures. Your units practice necromancy that allows them to resurrect the ships they kill. ===== ARS/Fleet Wards=====
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  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not ...however, including the type of cloaked ships if you hover over the cloaked ships icon.<br/>
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  • ...t]] || valign="top" | Extremely effective at damaging the engines of enemy ships. == How to use in your fleet ==
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  • ...om escaping.<br/>Part of the [[AI War:Expansion 3 Light of the Spire|Spire Fleet]] == How to use in your fleet ==
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  • == How to use in your fleet == ...hters]] and [[AI War:Bomber|Bombers]] to maximize survival effectiveness - ships with sufficient reclamation damage to be converted must still be 'destroyed
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  • ...and then fled or died. After 30 minutes of acting as simple threat, these ships will join up with the threatfleet. ...ur to try to fill the CPA when the warning timer reaches 0. The number of ships is not modified by cap-strength, so if your AIs are using Laser Gatlings or
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  • ...ts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which they join once awakened. Their role is mainly defensive, hence their ...l guns also fire at targets at short range while it chews on the swallowed ships.
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  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...mal threat and the Threat Fleet. The last is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], do
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  • ...estroyed.<br/>Can be decloaked by Tachyon Beams and then destroyed by your ships the same as other cloaked units.<br/>These leave behind remains when they d ...s of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>These leave be
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  • *There are totals for planets and ships belonging to the AI and Human Players **Map Seed/Style/Available ships/Cheats Enabled/Auto AI progress rate
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  • ...PvE and it still took a while to get used to all the moving parts. Under ships, set it to Simple. Game Options to Normal/Normal. For AI Options, include ...a glance, then that's not the ship you want at first. Excellent starting ships: Spire Stealth Battleship, Blade Spawner, MLRS, Zenith Bombard, Sniper/Sent
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  • ...ic guide that attempts to outline a reasonable overall strategy in AI War: Fleet Command. Edits, enhancements, clarifications and so forth are of course wel The ultimate goal of AI War: Fleet Command is to defeat the two malevolent AI's bent on the destruction of Hum
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  • ...culation|Munitions Boost Calculation]] gives exact numbers but in-game the ships being boosted will be connected to the Munitions Booster by thin yellow lin == How to use in your fleet ==
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  • ...ect allied mobile ships that are killed on the current planet. Resurrected ships are teleported to the golem at full health at no cost beyond the health of == How to use in your fleet ==
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  • ...|left|Spire Frigate]] || valign="top" | The smallest of the fully military ships used by the Spire.<br/>Mounts a single [[Ammunition_Types|Photon Bombardmen == How to use in your fleet ==
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  • ...but can also be used to hold enemy ships at bay while longer range allied ships take them out. == How to use in your fleet ==
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  • ...that crash into enemy ships.<br/>Note that this ship will not chase other ships unless you have specifically given the order, even when in Free-Roaming-Def ...an only appear if the host permits ''Fast Drones'' in the the Game Setup ''Ships'' tab. When that option is disabled, neither humans nor AI can obtain this
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  • ...de, the AI does not have or use warheads at all. It has a variety of core ships that humans can never build (only capture with parasites), but warheads are ...Well, when one goes off, it completely destroys all non-core, non-starship ships at a planet. This is something to only be done with care, but it can reall
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  • ...fire attack. Excellent against heavy targets, but weak to opposing fleet ships. == How to use in your fleet ==
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  • ...align="top" | Large, blazing-fast cloaked fighter good against lightweight ships, and excellent for kiting. == How to use in your fleet ==
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  • ...nge lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
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  • ...rs can create a window of opportunity for other ships to strike high-armor ships. == How to use in your fleet ==
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  • ...ller ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
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  • ...in its own right, but also sacrifices itself to regenerate military fleet ships on the same planet when they take critical damage.<br/> ...m other fleet ships in that the individual ship stats are identical in all ships across all marks, but higher marks have higher ship caps.
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  • ...ugh about spending their whole budget. Especially when the set of eligible ships is heavily restricted (e.g. the guardian-only or starship-only AIs). ...sts used by finding animators and far zoom icons and associating them with ships.
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  • ...et and shoots a beam of energy at it. Strikes the target and up to 8 other ships touched by the beam for full damage listed. == How to use in your fleet ==
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  • == How to use in your fleet == So. Low damage, low cap health, teleporting. The main utility of these ships is on the defense, or buffing up other teleporting units should you be luck
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  • ...significant guns. Attracts all fire from enemy ships to itself in place of ships within its protection area.<br/> Enemy ships that can fire through force fields (such as snipers and infiltrators) can a
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  • ...th ammo that reacts with enemy energy sources, doing much higher damage to ships with higher energy use. == How to use in your fleet ==
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  • ...mall ships.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]] == How to use in your fleet ==
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  • ...k]] or the [[Starship Constructor]].<br/>When you select a fabricator, the ships it can build will be shown in the bottom left corner of the screen.<br/> ...s flow in.<br/>If there is insufficient [[Energy]] to add the ship to your fleet, the ship will pause at 100% construction until there is sufficient [[Energ
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  • ...acks by ramming targets and exploding. This explosion damages 4/6/8/10/12 ships (depending on Mark), including the target. More importantly, the now-liber [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he
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  • ...d ships.<br/>Its force field does not reduce the attack power of protected ships. == How to use in your fleet ==
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  • == How to use in your fleet == ...pesky ones with a retreat range (although one should keep their uncloaked ships away as a lure). Its Missile-immunity is perfect against [[Missile Frigate]
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  • **Calculated based on your ships "Ammo Type" and the defending ships "Hull Type" ***Found in your ships tool tip as "Attack Multiplier" and in the [[AI War:STATS_Button_Overview#R
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  • ...en't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • == How to use in your fleet == ...ian]]s). In contrast it is usually more micro-intensive for a conventional fleet coupled with [[Cloaker Starship]]s. In term of roles, one might associate t
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  • ...if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to reclamation. == How to use in your fleet ==
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  • ...ross planets without the normal few-second delays that regular teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expire ...rition Time 00:20, Self Attrition Only On AI Worlds > Mark 1, Transports 5 Ships, Blind
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  • * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds. ...ew ship type doesn't give it more volume of ships, it just spreads out the ships that it reinforces with into more ship types, if that makes sense. So it d
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  • ...l (radar dampening does not affect the ability of enemy ships to hit other ships, just this one). == How to use in your fleet ==
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  • ...ny fighters best in swarms. Reveals any [[AI War:Cloaking|cloaked]] enemy ships they come near. == How to use in your fleet ==
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  • ...I and III ships.<br/>The [[Advanced Factory]] is required to build Mark IV ships. ...Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Space Docks
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  • == How to use in your fleet == ...ed with enough Engineers and resources, then FRD into the other side. Your fleet can then clean up the [[Missile Frigate]]s and Starships that are left.
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  • == How to use in your fleet == ..., it has a higher DPS increase as its Mark level increases then most other ships.<br/>
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  • == How to use in your fleet == == How to counter when in the AI fleet ==
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  • ...tle]] || valign="top" | Slow moving, but emits lightning into nearby enemy ships.<br/> == How to use in your fleet ==
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  • XML (Extensible Markup Language) used to create ships, structures, tweak AI difficulty and more. for creating a new starting fleet create an XML file. the name doesn't matter just make sure it's an XML file
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  • == How to use in your fleet == ...plenty). All of these points make the ships a good addition to the player fleet, as long as they are regularly replaced.
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  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • ...align="top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respectable combatant in its own right. == How to use in your fleet ==
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  • ..." | Mobile ship that increases the speed of all friendly non-minor-faction ships in the current system by a small amount.<br/> == How to use in your fleet ==
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  • ...ft|128px|128px|Saboteur]] || valign="top" | Fires hostile nanites at enemy ships. Unlike reclamation nanites, these focus on overloading the target's power == How to use in your fleet ==
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  • ...taken damage).<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
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  • * First, one available armada from each opposing fleet pairs off at random and they shoot at each other, doing damage. ...engage each opposing armada a second time. The armada from the outnumbered fleet has its attack strength divided by 1.4x (so it has 71.4% its usual attack p
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  • ...e at taking smaller craft out of a fight, but cannot damage tractor-immune ships in any way. ** Fires hostile nanites at enemy ships. Unlike reclamation nanites, these focus on overloading the target's power
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  • ...ndous payload.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
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  • ...higher Mark [[Force Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so == How to use in your fleet ==
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  • ...ps that have the [[Immunities|Immunity: Insta-Kill]], but can kill cloaked ships with tachyon immunity like the scout drone mk 4. == How to use in your fleet ==
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  • == How to use in your fleet == ...ften find yourself sending these against AI [[Fortress]]es since few other ships can survive its powerful defenses.
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  • ...en not moving.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
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  • == How to use in your fleet == ...range. Etherjets are brittle and will suicidally charge ahead of your main fleet in FRD-mode unless prevented. Keep them out of FRD.
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  • ...ting ship fires lightning shots. Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). == How to use in your fleet ==
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  • ...st large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • == How to use in your fleet == ...fraction of the AI fleet into sitting ducks. The more you separate the AI fleet into manageable chunks of ~100 (so that a cap of Paralysers can freeze them
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  • == How to use in your fleet == ...to produce the lower mark-versions of the drones and keep Enclave-IIIs for fleet reinforcement.
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  • ...Calculation|Armor Boost Calculation]] gives exact numbers but in-game the ships being boosted will have thin yellow lines connecting the Armor Booster and == How to use in your fleet ==
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  • == How to use in your fleet == Individually weak, but with a ship cap half again as big as normal, these ships swarm their enemies to death.
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  • ...uses their power for its own guns and gains more shots per salvo the more ships it contains. A fully loaded carrier can do a lot of damage. When fired upon, the carrier's internal ships absorb the damage in its stead. When the last ship is destroyed in this ma
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  • ...oes significant attrition damage to all enemy ships once per second. Enemy ships on the current planet will notice that they are damaged by attrition and wi == How to use in your fleet ==
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  • ...splayed Mark level of the Reserve is actually the Mark level of the Zenith Ships that will spawn when the reserve is destroyed.<br/>Increases [[AI Progress] == How to use in your fleet ==
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  • ...reases when destroyed, '''while being owned by the AI''', ''e.g.'' if your fleet is trapped by a Black-Hole Machines. ...have the [[Immunities|Immunity: Reclamation]] however so check a specific ships description for whether it can be reclaimed or not.
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  • ...get a Advanced Factory Foldout which will allow them to construct Mark IV ships of their own. These Foldouts are cloaked and invulnerable to the AI, howeve ...0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Can Spawn Ships At Intra-Galactic Warp Gate - Advanced Factory
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  • == How to use in your fleet == ...be particularly useful when trying to protect your other insta-kill immune ships (usually large starships) from the local bomber squadrons while raiding.
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  • == How to use in your fleet == ...unlocks, and the AI does not use counter-snipe flares. Simply add to your fleet and watch the results. Since they won't be moving around in FRD, it is best
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  • ...align="top" | Small starship-class modular vessel designed to defend other ships via passive and active defensive systems. == How to use in your fleet ==
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  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • == How to use in your fleet == ...reload before firing their first shot, they are very weak when part of the fleet ball as they will hardly ever stay stationary long enough to get a shot off
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  • == How to use in your fleet == ...ne of the bonus categories, so anti-armors can help bring down the leading ships and scatter their followers.
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  • ...his fast, giant-spider-like golem can catch and immobilize large groups of ships with its many high-range paralyzing-tractor beams and powerful, engine-dest == How to use in your fleet ==
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  • ...g. Also provides counter-sniper and counter-dark-matter protection to all ships near it. == How to use in your fleet ==
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  • ...:34 || {{AlgCtr}} | Short range but stuns all enemies in range, also slows ships that are immune to stun.<br/>Can only be mounted on a Mk III Riot ...} | 0 || {{AlgCtr}} | 00:00:59 || {{AlgCtr}} | Slows the movement of enemy ships within range.<br/>Requires unlocking the [[Gravitational Turret|Gravitation
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  • ...ange of all ships on the planet.<br/>The Mark II halves the range of enemy ships only.<br/>Increases [[AI Progress]] by 6/12 (Mk. I/II) when destroyed while == How to use in your fleet ==
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  • ...ed by these drones instantly transform the targets into "zombie" vessels. Ships immune to reclamation are spared this fate, but are not spared from the ext == How to counter when in the AI fleet ==
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  • == How to use in your fleet == ...tress]]es in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies ([[EMP Guardian]]s, [[Tractor Guard
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  • ...ot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
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  • == How to use in your fleet == Best against large groups of fleet ships.
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  • ...is ship is Blind, and thus requires the support of scouts or other similar ships to see its target, but otherwise it works best as a lone wolf sort of ship, == How to use in your fleet ==
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  • == How to use in your fleet == ...hokepoints, as they contribute a lot of firepower against large, dangerous ships. Note that [[Hunter/Killer]]s are immune, however.
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  • ...eprocess them.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
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  • ...t explains all the differences and new things that are specific to modular ships. * Modules are defined as an inseparable part of the ships that use them.
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  • ...asic AI guard post with no gun, but a cloaking device that cloaks other AI ships near it. The post itself cannot be cloaked. ...but significantly boosts both the munitions and the armor of all nearby AI ships.
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  • == How to use in your fleet == ...fespan due to their nature and can absorb the punishment your other weaker ships wouldn't if everything on the other side fired on their best targets. Usin
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  • ...yer]] || valign="top" | Has high armor piercing, and does higher damage to ships with more armor. == How to use in your fleet ==
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  • ...xtreme damage and destroying itself in the process. Unable to hit smaller ships.<br/>Spirecraft are built from a [[Spirecraft Mining Enclosure]] built by a == How to use in your fleet ==
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  • ...force field does not reduce the attack power of protected ships.<br/>These ships are immune to repair and do not regenerate their health however so use them == How to use in your fleet ==
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  • ...lign="top" | Emits precisely-tuned pulses to drain the health of any enemy ships in the local system. == How to use in your fleet ==
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  • ...th drops below 30% if they have no other orders.<br/>While inside, Neinzul ships are regenerated at 10x the inverse of their normal self-attrition rate, and ...gt}} | 0 dmg/sec || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Transports 500 Ships
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  • ...er ships out of the fight but can not affect [[Immunities|Tractor Immune]] ships. == How to use in your fleet ==
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  • ...ebar to the left, with the effect and cost of each Hack is listed. Not all ships can perform all hacks; e.g. a Lone Wolf cannot hack an ARS. You can spend hacking to increase a property of some officer fleet centrepieces, such as damage, shield strength, or hull strength. This can b
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  • ...are present, this ship produces a group of eight short-lived drone attack ships of the same mark as the Enclave. == How to use in your fleet ==
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  • == How to use in your fleet == [[Sentinel Frigate]]s provide a number of utility functions to the player fleet: sniping, armour penetration, limited tachyon detection, and Insta-kill imm
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  • ...elds until the beachhead is destroyed), as well as preventing its enemies' ships from retreating.<br/>Can be enabled/disabled on a per AI basis in the game == How to use in your fleet ==
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  • ...s make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to rec == How to counter when in the AI fleet ==
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  • ...s make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as well as being immune to rec == How to counter when in the AI fleet ==
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  • ...o the ion cannon and destroy it, or you can use it to slip scouts or other ships past the planet, avoiding it. === Ships That Are "Immune To Being Insta-Killed" ===
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  • <big>'''What Do I Do With My Older Ships?'''</big> ...ds, once I can build t2 ships, I wouldn't still be building or using my t1 ships. AI War seems to be different, but I don't know exactly what I'm supposed
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  • ...o fight them off early. This will be hard until you get some higher-level ships. ...onomic technologies can help you bring in more resources or produce/repair ships faster.
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  • ...r pressing the K key. That state can be reversed by the same mean to allow ships to exit cloak and attack. While cloaked, ships are immune to damage and tractor beams, but not to [[AI War:Mines|Mines]] a
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  • ...floor, I can't decide how best to spend the energy or design an offensive fleet while balancing defense while not squandering away all the metal/crystal in ...ing at the AI planet formations, as well as peeking at what sort of fleets ships they are using, so that I can decide what sort of technologies I might want
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  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
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  • == How to use in your fleet == ...ng damage means that you can land a first strike against swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operatio
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  • ...d]] || valign="top" | Extremely effective at damaging the engines of enemy ships.<br/>The Anti-Starship Arachnid was remade into the Spider Mk. V in patch 5 == How to use in your fleet ==
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  • == How to use in your fleet == ...es against each other and thus result in a near-draw. It is one of the few ships that has no obvious triangle-ship counter.
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  • ...ack power, and lose health over time in the same manner as other Youngling ships. However, they are able to self-replicate, and they also absorb lightning, == How to use in your fleet ==
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  • ...ith special onboard radar-dampening equipment that makes it impossible for ships to hit it if they are beyond a certain range from the plane. == How to use in your fleet ==
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  • == How to use in your fleet == ...e chasing down anything in a hostile wormhole, sending these guys ahead of ships that you actually have to ''rebuild'' will reduce net losses drastically.
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  • ...my ships, preventing them from moving (but not from firing).<br/>Note that ships caught in a tractor beam can always attack the source of the tractor beam e == How to use in your fleet ==
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  • ...he wasps are unloaded, they will automatically spread out and attack enemy ships on the current planet; they cannot be directly controlled, cannot leave the ...on Time 120:00, Self Attrition Only When Not In Stand-Down, Transports 500 Ships, Gathers Scout Intel
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  • ...align="top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respectable combatant in its own right.<br/>This ship can be cons ...c || align="left" | Radar Dampening Range 8,000 Attack Boost For Allied Ships (3000 Range, +40% Bonus) Personal Attack Boost Limited To +20% Armor Pie
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  • ...health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Spirecraft are built from a [[Spirecra |} As this ships damage is percentage based, the effective DPS will be relative to what it i
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  • ...ept scouts) from escaping from this planet through wormholes, though enemy ships can still enter through wormholes as normal.<br/>Increases [[AI Progress]] == How to use in your fleet ==
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  • ...ost. If there are multiple allied rally posts on a single planet, entering ships will pick one of them at random.<br/>The Mobile Rally Post can be moved aro == How to use in your fleet ==
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  • ...nary alien ship that increases the speed of all friendly non-minor-faction ships in the current system by a large amount. == How to use in your fleet ==
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  • ...capturing the planet, each player must independently pick one of the three ships from the ARS tab. Players are not required to pick the same ship type. Pl == How to use in your fleet ==
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  • ..."top" | Repairs damaged ships or can accelerate construction done by other ships.<br/>Unless issued a specific command by its controller, it will automatica == How to use in your fleet ==
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  • ...MicroParasite]] || valign="top" | Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator).<br/> == How to use in your fleet ==
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  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
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  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
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  • ...III. Never destroy these!<br/>Use the [[Intra-Galactic Warp Gate]] to get ships constructed here to the front lines.<br/>In a multiplayer game, all the non ...0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Can Spawn Ships At Intra-Galactic Warp Gate - Advanced Production
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  • == How to use in your fleet == ...ld and has 6~8 times more HP per resource to build than the other triangle ships. It is designed to be a brawler and damage soaker, dying in place of valuab
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  • ...h the devastator itself does not ignore forcefields). Cannot target small ships.<br/><br/> == How to use in your fleet ==
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  • ...r ship mix. To support this new emphasis you start the game with many star ships unlocked. This page needs additional updating to reflect those changes. ...y key in most cases, because it gets you more ship cap, and therefore more ships to use. However, some people play the opposite and unlock the Starships in
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  • ...t will reset. It will immediately trigger again if you still have military ships in the system, or the next time a human military ship enters the system.<br == How to counter when in the AI fleet ==
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  • ...units are used only by Human players for gathering resources and building ships and structures. ..." | [[AI War:Space Dock|Space Dock]]<br/>Builds [[AI War:Fleet Ships|Fleet Ships]].
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  • ...but significantly boosts both the munitions and the armor of all nearby AI ships. ...laxy-wide cross planet attacks as soon as the human players bring military ships to this post's planet. These CPAs happen around every 13 minutes and are h
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  • ...of hybrids to reinforce their subfleets.<br/>Drone Spawners produce fleet ships of their Mark level.<br/>This structure only spawns if [[Neinzul Hybrid|Hyb == How to counter when in the AI fleet ==
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  • ..."Control Nodes" method of setting per-planet and galaxy-wide behaviors for ships and engineers. ...off in whatever direction their favorite target is, likely scattering your fleet at the wrong time.
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  • *** All of its ships "auto kite", maneuvering to stay just barely in firing range of their targe ...ch larger Reprisal waves when it accumulates sufficient salvage from human ships dying on its planets.
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  • ...ion when they die.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • ...st large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • == How to use in your fleet == == How to counter when in the AI fleet ==
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  • == How to use in your fleet == ...triangle ship counter. As they are as slow as [[Missile Frigate]]s, these ships serve better in a defensive role or in situations where polycrystal armour
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  • == How to use in your fleet == ...immune to [[Ammunition Types and Immunities|Minor Electric Ammo]] so these ships excel at picking Guard Posts off while neutering a system.
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  • == How to use in your fleet == ...mass however, they quickly overwhelm any existing defenses, as well as any ships that try to assist. Note that they are ''not'' immune to graviational effec
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  • ...ted by a standard human forcefield generator.<br/>Flak Turrets AOE damages ships within a 500 radius.<br/>Mark I turrets AOE hits 5 up to targets.<br/>Mark == How to use in your fleet ==
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  • They shoot multiple beams in a fan-like shape, hitting a group of small ships or a single large ship multiple times. == How to use in your fleet ==
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  • ...re with the ability to reveal any nearby [[AI War:Cloaking|cloaked]] enemy ships. == How to use in your fleet ==
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  • == How to use in your fleet == ...ffectively: kill big stuff. Eyes, fortresses, forcefields, and large enemy ships all fall before it. Its immunity to radar dampening lets it clear any non-h
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  • == How to use in your fleet == ...chheading or hacking on offence. Their only weakness is radar dampening or ships closing to knife-fight range. Escorting these golems is advised.
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  • ...p" | Fires very powerful high-range beam weapons that strike up to 9 enemy ships in a line. The weapon is a Zenith Heat Beam. == How to use in your fleet ==
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  • ...ath machine. [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships. == How to use in your fleet ==
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  • ...ate attack and the ability to reveal any [[AI War:Cloaking|cloaked]] enemy ships in a wide arc. == How to use in your fleet ==
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  • Due to the difficulty of operating large Spire ships in our galaxy, these require research & development at a [[Spire Galactic C == How to use in your fleet ==
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  • ...d posts, guardians, fortresses, forcefields, most turrets, and other large ships like golems or spirecraft.<br/> When the plasma projectile explodes upon im == How to use in your fleet ==
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  • ...<br/>Can pass/shoot through force fields, and is exceptional at destroying ships with a high armor rating.<br/> == How to use in your fleet ==
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  • Due to the difficulty of operating large Spire ships in our galaxy, these require research & development at a [[Spire Galactic C == How to use in your fleet ==
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  • == How to use in your fleet == The Super Dreadnought is one of the most powerful ships in the entire game. Immensely strong and sturdy, the AI will not stand a ch
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  • ...re Destroyer]] || valign="top" | The second-smallest of the fully military ships used by the Spire. It's primary armament is actually a shorter-range, high == How to use in your fleet ==
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  • Great for clearing out hordes of enemy ships. == How to use in your fleet ==
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  • ...with tractor beams. When it dies, it explodes for extreme damage to enemy ships within its tractor range -- even those immune to normal Area of Effect dama == How to use in your fleet ==
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  • ...tachyon beams, fires counter-sniper flares, and acts as a scout.<br/>These ships are also valuable for the mobile counter-sniper coverage they provide.<br/> == How to use in your fleet ==
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  • ...]] || valign="top" | Provides 3X bonus to the armor strength of all allied ships on the current planet, making them take far less damage. == How to use in your fleet ==
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  • ...netary Armor Inhibitor]] || valign="top" | Disables the armor of all enemy ships on the current planet, making them take far more damage. == How to use in your fleet ==
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  • ...rge, powerful, and expensive defensive structure. Also repairs all nearby ships. == How to use in your fleet ==
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  • <br>/Also simultaneously repairs up to 20 nearby allied ships. After moving, it must recharge for 5 seconds before it can start doing re == How to use in your fleet ==
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  • .... These waves arrive around every four minutes, contain a broad mix of AI ships, and use the tech level of the planet if that is higher than the current wa == How to use in your fleet ==
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  • ...urret]] || valign="top" | Fires electric bolts into up to 200 nearby enemy ships. Can concentrate full power against any group (of eligible targets) larger == How to use in your fleet ==
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  • ...but significantly boosts both the munitions and the armor of all nearby AI ships. == How to use in your fleet ==
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  • ...--dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change, Can Spawn Ships At Intra-Galactic Warp Gate - Fabricators == How to use in your fleet ==
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  • ...city on another planet.<br/>Due to the difficulty of operating large Spire ships in our galaxy, these require research & development at a Spire Galactic Cap == How to use in your fleet ==
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  • ...ary Munitions Booster]] || valign="top" | Doubles the attack of all allied ships on its planet and all adjacent planets.<br/>Increases [[AI Progress]] by 5 == How to use in your fleet ==
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  • ...ollector output scales up to help adjust for the increase in the number of ships that you can build.<br/> == How to use in your fleet ==
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  • ...ile Builder]] || valign="top" | Allows you to build economic and defensive ships at planets your team doesn't control. <br/>Crucial for establishing beachh == How to use in your fleet ==
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  • ...Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Missile Silos == How to use in your fleet ==
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  • ...aked raiding ship.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (he == How to use in your fleet ==
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  • ...ories]] and [[Advanced Constructor]]s), and Fabricators which will warp in ships from both [[Core Fabricator|Core Fabricators]] and [[Experimental Fabricato == How to use in your fleet ==
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  • ...technologies) are one of the key ways to improve the effectiveness of your ships and structures. Available techs can be accessed from the Tech sidebar. *Rather than being tied to individual ships, a given technology benefits a variety of units. For example, the 'Weapon:
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  • <big>'''Why Are Ships Not Upgradeable?'''</big> ...efield in front of you. If you are looking at the composition of an enemy fleet, you can know generally what it is capable of, and you can make general pre
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  • ...l warp additional AI attack ships to some AI planet in this galaxy. Those ships will then seek to attack the humans where the opportunity seems best. == How to counter when in the AI fleet ==
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  • ...l warp additional AI attack ships to some AI planet in this galaxy. Those ships will then seek to attack the humans where the opportunity seems best.<br/> == How to counter when in the AI fleet ==
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  • ...ime. When player ships attack them or military ships get too close, these ships burst out and attack. == How to counter when in the AI fleet ==
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  • ...emies present, and are immune to reclamation. This guardian cannot attack ships that are immobile, have no attack or are immune to reclamation.<br/>Note th == How to counter when in the AI fleet ==
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  • == How to counter when in the AI fleet == ...holes, and the Sentinels shoot a devastating beam that can damage up to 20 ships in a straight line. If you want to play it safe or minimize losses, you can
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  • ...prevents most enemy ships from leaving the system, and greatly slows enemy ships that stray too near the reactor itself.<br/> ...hostile ships to slow them down and damage them upon detonation. Up to 10 ships can be damage by a drone's explosion.
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  • ...human planets, they affect both human and AI ships when they detonate. AI ships don't fire at these warheads, as they know better.<br/>The silo itself has == How to counter when in the AI fleet ==
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  • ...he AI's warp grid. The AI will only attempt to use the device when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...r works on targets that never move (outposts, goodies, etc) or on civilian ships (non-smuggler freighters) * The following weapon types (all from the non-Obscura expansion ships) have had their attack power reduced by 70% in an effort to find a non-univ
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  • ...s gang up on the AI overwhelmingly, alarms are tripped and higher-level AI ships come pouring out of the Eye, even if there are no other AI structures left ...with guns, which would include stationary ones, but does not include scout ships, etc.
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  • * Note: on normal caps, the smaller ships have double cost, on low caps they have quadruple cost. ...r mid-sized escorts (it tries for 3 ships of 1/8th of the escort budget, 4 ships of 1/16th, 6 of 1/32nd, and 12 of 1/64th). Note that escorts don't actuall
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  • ...hem on the planetary view and the galaxy map, even if players have no more ships on it. .... Players cannot have a precise information on the exact quantity of enemy ships and must rely on sight and guesswork.
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  • Once your ships are all built, take your fleet out and start fighting the AI! ...ady set up to produce your triangle (Fighter, Bomber, and Missile Frigate) ships. You'll need them to defend yourself, as even your "starting planet" is AI-
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  • : All ships and structures navatigational template Short lists of ships with shared properties that can be invoked in one go:
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  • ...racks no longer belongs to the AI.<br/>If the AI needs to store additional ships, and the planet already has a barracks, it builds carriers instead. == How to counter when in the AI fleet ==
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  • ...g Weasel|Weasel]]). When player ships attack them or get too close, these ships burst out and attack. == How to counter when in the AI fleet ==
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  • ...g Weasel|Weasel]]). When player ships attack them or get too close, these ships burst out and attack.<br/>This is a rare variant that is antagonized even b == How to counter when in the AI fleet ==
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  • ...onds, and affect your ships as well as enemy ships. Does not affect mark V ships or starships. == How to use in your fleet ==
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  • ...nd most ships on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at th == How to use in your fleet ==
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  • ..., but has a cloaking device that cloaks other ships near it, even if those ships normally do not have cloaking.<br/>Note that this guard post does not cloak == How to counter when in the AI fleet ==
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  • ...d you'll want to be ready to take it down (not easy, but doable with major fleet action) when it spawns. For some lairs you'll probably want to deal with t ...o its Special Forces. The SF fleet normally functions as a mobile defense fleet for the AI, but these extra units will make it far more... interesting.
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  • ...e fight against the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. == How to use in your fleet ==
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  • == How to use in your fleet == ...g to kill it. One useful tactic is to group-move it with your Fallen Spire fleet; they'll stay with it, covering it with their shields (if any), and their p
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  • ...rp grid is necessary. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa ...| Inf || {{AlgRgt}} | 800,000,000 dmg/sec || {{AlgLeft}} | Reclaims Enemy Ships, Warp Gate (Full - AI ONLY)
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...<b>Immunity</b> is against an [[AI War:Ammunition Types|Ammunition Type]], ships armed with that ammunition can not even target the ship with immunity.<br/> ...e Mark levels, such as the [[AI War:Ships_and_Structures#Fleet_Ships|Fleet Ships]], all Mark levels are granted <b>Fusion Cutter</b> immunity if the Mark I
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  • '''A:''' When I'm attacking enemy planets, often my little ships (like laser gatlings) are running around and getting killed by lightning tu ...der mode on enemy planets, which would be the only reason that any of your ships would be running around outside your control -- expect to die if you use th
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  • ...urret.png|left|Grav Turret]] || valign="top" | Slows the movement of enemy ships within range. == How to use in your fleet ==
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  • ...armers]] over time. When player ships attack them or get too close, these ships burst out and attack. == How to counter when in the AI fleet ==
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  • ...ctor Guard Post]] || valign="top" | As long as it detects hostile military ships on the planet, fires several massive long-range continuous beam weapon cann == How to counter when in the AI fleet ==
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  • ...ator in the galaxy that has already been triggered) spawns some unpleasant ships == How to use in your fleet ==
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  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ..., depending on the distance the fleet was from their target planet, faster ships might attack sooner. Tactical maneuvers to counter each group with the righ
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  • == How to counter when in the AI fleet == ...SDs do their thing, the Home Command Stations will become Galactic Control Ships, and go straight towards your home planet to murder everything in there and
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  • ...hat aren't protected. Make sure you have a scout starship to protect your fleet until this is destroyed!<br/>Note that this ship is AI only. == How to counter when in the AI fleet ==
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  • ...hat aren't protected. Make sure you have a scout starship to protect your fleet until this is destroyed!<br/>Note that this ship is AI only. == How to counter when in the AI fleet ==
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  • ...top" | Armored version of the standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach == How to use in your fleet ==
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  • ...These waves arrive around every four minutes and contain a broad mix of AI ships.<br/>These waves are the same as the waves spawned by a [[AI War:Raid Engin == How to counter when in the AI fleet ==
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  • == How to counter when in the AI fleet == Indeed, your ships will not auto-attack them and require manual targeting via right-click to b
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  • ...| Constructs [[AI_War_Ships_and_Structures#Starships|Starships]] for your fleet. ...lgLeft}} | Captured On Planet Ownership Change, Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Starships
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  • ...m the AI's warp grid. The AI will only devote that much power when player ships gang up on the AI overwhelmingly (more than 2 to 1). The only efficient wa == How to counter when in the AI fleet ==
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  • ...en more importantly, which not to, can often be a daunting task in AI War: Fleet Command. The ability to make sound choices in this area can ultimately mean ...ruct a limited number of turrets and any ships committed to a garrison are ships that can no longer participate in assaults.
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  • ...ships on the same planet, while others disable certain abilities of human ships. Some are even very destructive, but not by conventional weaponry. There ...orcefields until the beachhead is destroyed), as well as preventing player ships from retreating. Counterattack waves, event waves, raid engine waves, and
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  • == How to use in your fleet == Counters large ships and artillery ships.
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  • ...that only affects human ships -- stunning all of the non-EMP-immune human ships on the planet for a bit -- when it emerges from any wormhole.<br/>Note that == How to counter when in the AI fleet ==
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  • ...t for special forces AI ships. Like the special forces guard post, new AI ships will spawn at this guardian during every reinforcement event, but this guar == How to counter when in the AI fleet ==
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  • ...l guns also fire at targets at short range while it chews on the swallowed ships.<br/>Note that this ship is AI only. ...ted for the gun the ship mounts and does not include the attrition done to ships that have been swallowed.
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  • ...ip on its planet or an adjacent planet will anger the nest and release the ships within it to attack you. Controlling an adjacent planet (or the planet its == How to counter when in the AI fleet ==
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  • ...stroyed, there is (thankfully) no chance of it alerting the special forces ships. == How to counter when in the AI fleet ==
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  • ...ch Guard Post]] || valign="top" | Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). == How to counter when in the AI fleet ==
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  • ...d. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. Repairs all nearby ships. After moving, it must recharge for 60 seconds before it can start doing r
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  • ...Starship]] is often more powerful than a single fleet ship, some MkV fleet ships are comparable in metal cost, firepower and resilience with MkI starships. ...The [[AI War:Energy|Energy]] consumption is generally constant (MkI fleet ships cost is halved), which means high mark units are more energy-efficient. Sta
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  • == How to use in your fleet == ...the weapons and shields Imperial/Fallen Spire ships use, and the strongest ships that can be built in the Murdoch Quadrant: the [[AI War:Spire Battleship|Sp
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  • ..., but they are also harder to use than your main Space-Dock-based military ships. Here are a few tips: ...build lots of Anti-Starship Arachnids to counter them. You'll want other ships to support your starships and take out those enemy arachnids.
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  • ...et|Lightning Turret]]<br/>Fires electric bolts into up to 200 nearby enemy ships. Can concentrate full power against any group (of eligible targets) larger ...They are very effective paired with damage-dealing turrets or a defensive fleet.
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  • ==How Do I Get More Ships?== ...campaign, and I'm at my cap for all of my ship types. I don't have enough ships to defend all my planets AND make effective attacks. What did I do wrong?
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  • ...t of ships first to take out the mass driver, and then bring in the bigger ships. These mass drivers are one of the few main impediments to certain player
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  • ...ay slowly around the galaxy, absorbing all of the non-core mobile military ships (including scouts) on planets it visits in order to power and repair itself ...[[AI War:AI Reinforcement|AI Reinforcement]], [[AI War:Threat Fleet|Threat Fleet]] and [[AI War:Special Forces|Special Forces]] (but [[AI War:Riot Control S
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  • ...Burlusts|Burlusts]]. I hope the Scourge never get their hands on any Spire ships though. That would be scary.... ...k the player in new ways. For example, the Scourge can build a few cloaked ships, then suicide them into your economic command stations behind your defenses
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  • ...e fight against the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. == How to use in your fleet ==
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  • == How to use in your fleet == Counters large ships and bombers.
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  • ...a [[Zenith Beam Frigate]] does, except there is no limit on the number of ships that can be hit. <br/>Note that this ship is AI only. == How to counter when in the AI fleet ==
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  • ...ankets an area with light damage that is extremely effective against melee ships but equally ineffective against heavily armored targets and starships.<br/> == How to counter when in the AI fleet ==
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  • ...uardian]] || valign="top" | Enormous gravity distortion effect slows enemy ships over a wide area. Middling firepower specially geared towards starships an == How to counter when in the AI fleet ==
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  • ...ng Guardian]] || valign="top" | Fires electric bolts into ALL nearby enemy ships.<br/>This ship uses the same damage mechanic as the [[Electric Shuttle]].<b == How to counter when in the AI fleet ==
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  • ...health (not to be less than 1 damage). This is most effective when enemy ships have very high remaining health.<br/>Note that this ship is AI only. == How to counter when in the AI fleet ==
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  • ...|| valign="top" | Bristling with tractor beams, this guardian grabs enemy ships and holds them in place, pounding them with mid-level guns.<br/>Note that t == How to counter when in the AI fleet ==
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  • ...n="top" | Tough long-range combatant that heals itself as it damages enemy ships.<br/>Note that this ship is AI only. == How to counter when in the AI fleet ==
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  • ...abled or disabled for both AIs at the same time and can be found on the <b>Ships</b> page rather then the <b>AI Plots</b> page in the [[Game Lobby]].<br/> == How to counter when in the AI fleet ==
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  • == How to counter when in the AI fleet == These have the same polycrystal damage multiplier as regular fortresses, so ships like [[AI War:Bomber|Bombers]] and [[AI War:Neinzul Youngling Tiger|Youngli
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  • ...ary Cloak]] || valign="top" | A highly advanced cloaking device. All team ships on the planet which this resides are utterly invisible, even while firing, == How to counter when in the AI fleet ==
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  • ...d by enemy forces or by scrapping.<br/>Reveals several minutes all cloaked ships (enemy and allied alike) on the planet on which it is set off. == How to use in your fleet ==
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  • == How to counter when in the AI fleet == ...till take some time to eliminate. An alternative is to take out all of the ships that it is protecting (either by baiting, or forcefield-immune weapons) and
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  • ...post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. == How to counter when in the AI fleet ==
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  • ...Also, it will take all damage that would have been dealt to the harvester. Ships that are able to fire through normal force fields can't ignore an exo-shiel == How to use in your fleet ==
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  • ...] || valign="top" | Cleans up exploded ship remains and builds replacement ships in their place.<br/> == How to use in your fleet ==
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  • == How to use in your fleet == ...thout them you cannot build Spire cities, and by extension, their stronger ships.
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  • ...e formations used as power cores in Spire reactors, both in structures and ships, and also uses some of those shards to provide an immense amount of power f == How to use in your fleet ==
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  • ...of abnormal phenomena to investigate, you do not need to build any survey ships.<br/>Part of the [[Fallen Spire Campaign]]. == How to use in your fleet ==
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  • ..." | Weak, mobile ship reacts with nearby enemy [[AI War:Cloaking|cloaked]] ships, making them trackable for a short while. == How to use in your fleet ==
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  • ...eal problem is that this guardian boosts the attack power of nearby allied ships.<br/>Note that this ship is AI only. == How to counter when in the AI fleet ==
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  • == How to counter when in the AI fleet == ...d''' to bring a ship to reveal [[AI War:Dire Infiltration Guardian|cloaked ships]].
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  • ...t they can escape with the resulting scrap. <br/> They won't attack any AI ships that human players must normally manually target. == How to counter when in the AI fleet ==
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  • <br/> They won't attack any AI ships that human players must normally manually target. == How to counter when in the AI fleet ==
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  • ...es''' are the primary attack mode of the AI. A wave consists of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Ga ...at the warp gate itself and immediately join the [[AI War:Threat|Threat]] fleet, attacking only on the best occasion. While these waves target AI planets,
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  • ...-ranged still, and the drone self-destructs when it fires) charge at enemy ships to fire several lower-power implosion rounds. == How to counter when in the AI fleet ==
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  • ...n enormous generator that fires electric bolts into up to 200 nearby enemy ships. Can concentrate full power against any group (of eligible targets) larger == How to use in your fleet ==
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  • In AI War, most ships have a '''Cap'''. It is displayed in bright green in the upper right corner ...immediately recreated, paying its [[AI War:Metal|Metal]] cost. Most fleet ships have a cap of 96 and most [[AI War:Starships|Starships]] have a cap of 2.
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  • Forcefield Frigates in the classic fleet can intercept the return shots on their shields. Darker Mirrors or the Phan ...g command centers and getting shark waved or pay attention with your Spire fleet assets. Those only really show up in numbers when you have mishandled somet
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  • '''A:''' Guardians are part of the shift away from just huge numbers of fleet ships in our new emphasis on larger centerpieces. The AIs have massive new comman ...ard post belonging to the AI, except for special forces guard posts. These ships are mobile and powerful, and present a more serious counterattack threat th
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  • *Attacking ships appear in the lower right part of the target system - you have 14 min (beta ...get system. It is impossible to give a perfect defense plan as the type of ships in the wave depends on your game/AI types/AI Progress etc. You have 14 minu
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  • ...e game that are on by default. Their activation can be controlled via the Ships tab during map generation. ...d by two high mark forcefields, a Fortress III, and a small mass of Mark V ships that will hide under the forcefields and attack your assault force.
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  • ...ry few things can defeat it. An endgame Spire fleet (Nine cities' worth of ships) can defeat one of these, with heavy casualties. [[Category:AI War 2: AI Exclusive Ships]]
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  • ...l we really be saving? Probably not that many, compared to something like ships. But let's be reasonable everywhere we can. ...h would usually be with code like this: <code>{FactionColor}Imperial Spire Fleet&lt;/color&gt; Arrived</code>
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  • ...px|left|Dyson Gatling]] || valign="top" | These oversized, automated alien ships fire lightning-fast energy bursts at long range. Depending on the mood of t ...and Player-Ally Dyson Gatlings do not attack AI targets that could free AI ships (guard posts, command stations, etc).
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  • ...es AI Progress Floor by 0.2. At each reduction the terminal will spawn AI ships (not always directly from the terminal) proportional to the amount of AI pr ...t does not stop the SuperTerminal from reducing AI Progress while spawning ships.
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  • ...]s for a finite amount of 3000 per planet. Knowledge is used to unlock new ships and structures, or higher marks of known units. There is no maximum limit f ...five tabs in the technology panel: I-III for more powerful Marks of fleet ships; STAR for starships; ECON for economic structures such as Engineers, Metal
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  • AI War II is the long awaited sequel to AI War: Fleet Command. AI War II is a grand strategy/RTS hybrid against an overwhelming, *[[AI War 2: Xml Modding Modular Ships | Xml Modding Modular Ships]]
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  • ...te difficulty for your skill level?), or you're not properly managing your fleet production. Don't forget to have lots of Space Docks, and to have them loo ...the game (Post 7.11), Crystal as a resource was removed entirely, with all ships now costing various amounts of metal and energy. Fortunately, Command stati
    1 KB (192 words) - 10:15, 10 February 2015
  • Part of the reason for the shift away from just huge numbers of fleet ships is our new emphasis on larger centerpieces. The AIs have massive new comman
    4 KB (551 words) - 00:36, 14 November 2010
  • * Let you play around with some huge modular capital ships and defensive cities/starbases, and give you challenges worthy of such fire ...t: When you're on a mission deep in AI territory, what happens if a Hybrid fleet has fortified the target planet? Or the Devourer Golem is wandering throug
    2 KB (421 words) - 15:57, 11 March 2015
  • ...osed of any evil faction, and varies in composition. If there are no enemy ships present, the next controller will self-destruct. ...aximum number of prisons you can handle, or carefully preserve the neinzul fleet against individual prisons, with a large burst of enemies at the end. The b
    977 bytes (148 words) - 19:44, 25 February 2013
  • ...Cloaker Starship|Cloaker Starships]] and [[AI War:Transport Ship|Transport Ships]] to reach and secure the planet, then using [[AI War:Command Station#Warp ...unbeatable due to the massive AIP increases and possibly the death of your fleet.
    2 KB (292 words) - 03:36, 21 July 2016
  • ...what the player controls. The player must rally their forces, construct a fleet, and slowly rebuild their strength to defeat the AI in a guerrilla war.
    2 KB (354 words) - 16:51, 26 August 2016
  • ...re more often encountered when a Vengeance Generator is hacked by a player fleet. These are armed with a Tesla Coil to kill large groups of enemies.
    275 bytes (48 words) - 12:32, 6 March 2020
  • ...Command Stations, it acts as the Flagship of the Human Homeworld's Command Fleet. *All allied ships on the planet gain a 2x Speed Bonus
    857 bytes (112 words) - 12:45, 4 May 2022
  • ...to take advantage of capturing the structure and add those ships to their fleet.<br/>If the original structure would produce resources, the Foldout does al
    984 bytes (156 words) - 00:32, 11 August 2023