Difference between revisions of "AI War:Distribution Node"
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[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
− | {{ | + | {{6.010}}<br/> |
{| | {| | ||
− | |[[File:AIWarDistributionNode.png|left|Distribution Node]] || valign="top" | Destroy to capture a sizable cache of metal | + | |[[File:AIWarDistributionNode.png|left|Distribution Node]] || valign="top" | Destroy to capture a sizable cache of metal (around 600,000) for the player destroying it (at some AI Progress cost).<br/>Increases [[AI Progress]] by 1 when destroyed or scrapped. |
|} | |} | ||
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== Base Stats == | == Base Stats == | ||
---- | ---- | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | || {{AlgCtr}} | Ultra-Light || {{AlgCtr}} | Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} | |
|}<br/> | |}<br/> | ||
− | {| | + | {| {{AlgTop}} |
− | ! | + | ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]] |
|- | |- | ||
− | | | + | | {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change |
|} <br/> | |} <br/> | ||
== How to use in your fleet == | == How to use in your fleet == | ||
− | These are highly useful in two scenarios | + | These are highly useful in two scenarios. |
− | In the very late game if you find that one of your attacks against a homeworld has failed and you weren't able to recover your fleet in time, you can use distribution nodes you've captured along the way to supplement your rebuilding income, to get ahead of the reinforcement curve or to get a fleet up quicker to deal with retaliatory units. Just go through your captured worlds and scrap found distribution nodes. Only use them one at a time, as | + | In the very early game, the 600,000 metal will give you the economy base you need to get your fleet up and running very quickly, or to rebuild if you're being forced to hit a high-mark world early. The one or two AIP in this case is minimal compared to the gain. In particular it can make early game starships viable inclusions to your fleet forces. |
+ | |||
+ | In the very late game if you find that one of your attacks against a homeworld has failed and you weren't able to recover your fleet in time, you can use distribution nodes you've captured along the way to supplement your rebuilding income, to get ahead of the reinforcement curve or to get a fleet up quicker to deal with retaliatory units. Just go through your captured worlds and scrap found distribution nodes. Only use them one at a time, as all metal exceeding your storage capacity would be lost. | ||
+ | |||
+ | Note that Distribution Nodes under AI control can be destroyed by your fleet and the effect will be the same as if you had captured the Distribution Node before destroying it. | ||
== How to counter when in the AI fleet == | == How to counter when in the AI fleet == |
Latest revision as of 10:39, 23 June 2015
This page is up to date for game version 6.010 |
Destroy to capture a sizable cache of metal (around 600,000) for the player destroying it (at some AI Progress cost). Increases AI Progress by 1 when destroyed or scrapped. |
Base Stats
Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|
Ultra-Light | Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Abilities |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 sec | 80,000 | 1,000 | 0 | Inf | 0 dmg/sec | Captured On Planet Ownership Change |
How to use in your fleet
These are highly useful in two scenarios.
In the very early game, the 600,000 metal will give you the economy base you need to get your fleet up and running very quickly, or to rebuild if you're being forced to hit a high-mark world early. The one or two AIP in this case is minimal compared to the gain. In particular it can make early game starships viable inclusions to your fleet forces.
In the very late game if you find that one of your attacks against a homeworld has failed and you weren't able to recover your fleet in time, you can use distribution nodes you've captured along the way to supplement your rebuilding income, to get ahead of the reinforcement curve or to get a fleet up quicker to deal with retaliatory units. Just go through your captured worlds and scrap found distribution nodes. Only use them one at a time, as all metal exceeding your storage capacity would be lost.
Note that Distribution Nodes under AI control can be destroyed by your fleet and the effect will be the same as if you had captured the Distribution Node before destroying it.
How to counter when in the AI fleet
The AI will never use a distribution node, as it does not follow standard economy rules.