Difference between revisions of "AI War:Space Plane"

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m (Sk 2013 moved page Space Plane to AI War:Space Plane: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
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{|
 
|[[File:AIWarSpacePlane.png|left|Space Plane]] || valign="top" | Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit it if they are beyond a certain range from the plane.
 
|[[File:AIWarSpacePlane.png|left|Space Plane]] || valign="top" | Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit it if they are beyond a certain range from the plane.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableSpacePlane}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Laser  || align="center" | Ultra-Light || align="center" | Area Damage    Tractor Beams    Mines || align="center" | 3.2 Light, 3.2 Heavy, 3.2 Ultra-Heavy, 3.2 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 171 || align="center" | 7,200 || align="center" | 5,500 || align="center" | 9 sec || align="center" | 29,400 || align="center" | 0 || align="center" | 108 || align="center" | 200 || align="right" | 800 dmg/sec || align="right" | 136,800 dmg/sec || align="left" | Cloaking    Radar Dampening Range 3,000
 
|-
 
| align="center" | II  || align="center" | 154 || align="center" | 14,400 || align="center" | 6,000 || align="center" | 9 sec || align="center" | 58,800 || align="center" | 0 || align="center" | 108 || align="center" | 200 || align="right" | 1,600 dmg/sec || align="right" | 246,400 dmg/sec || align="left" | Cloaking    Radar Dampening Range 3,000
 
|-
 
| align="center" | III || align="center" | 137 || align="center" | 21,600 || align="center" | 6,500 || align="center" | 9 sec || align="center" | 88,200 || align="center" | 0 || align="center" | 108 || align="center" | 200 || align="right" | 2,400 dmg/sec || align="right" | 328,800 dmg/sec || align="left" | Cloaking    Radar Dampening Range 3,000
 
|-
 
| align="center" | IV  || align="center" | 120 || align="center" | 28,800 || align="center" | 7,000 || align="center" | 9 sec || align="center" | 117,600 || align="center" | 0 || align="center" | 108 || align="center" | 200 || align="right" | 3,200 dmg/sec || align="right" | 384,000 dmg/sec || align="left" | Cloaking    Radar Dampening Range 3,000
 
|-
 
| align="center" | V  || align="center" | 85 || align="center" | 36,000 || align="center" | 7,500 || align="center" | 9 sec || align="center" | 147,000 || align="center" | 0 || align="center" | 108 || align="center" | 200 || align="right" | 4,000 dmg/sec || align="right" | 340,000 dmg/sec || align="left" | Cloaking    Radar Dampening Range 3,000
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 150  || align="center" | 150 || align="center" | 300 || align="center" | 50 || align="center" | 00:00:02 || align="center" | 25,650 || align="center" | 25,650 || align="center" | 51,300 || align="center" | 8,550 || align="center" | 00:05:42
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 300  || align="center" | 300 || align="center" | 600 || align="center" | 100 || align="center" | 00:00:03 || align="center" | 46,200 || align="center" | 46,200 || align="center" | 92,400 || align="center" | 15,400 || align="center" | 00:07:42
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 600  || align="center" | 600 || align="center" | 1,200 || align="center" | 100 || align="center" | 00:00:05 || align="center" | 82,200 || align="center" | 82,200 || align="center" | 164,400 || align="center" | 13,700 || align="center" | 00:11:25
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 900  || align="center" | 900 || align="center" | 1,800 || align="center" | 100 || align="center" | 00:00:08 || align="center" | 108,000 || align="center" | 108,000 || align="center" | 216,000 || align="center" | 12,000 || align="center" | 00:16:00
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 1,200  || align="center" | 1,200 || align="center" | 2,400 || align="center" | 100 || align="center" | 00:00:10 || align="center" | 102,000 || align="center" | 102,000 || align="center" | 204,000 || align="center" | 8,500 || align="center" | 00:14:10
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
In the balance between [[Raider]]s, [[Raptor]]s and [[Space Plane]]s, the latter is the most extreme example of a glass cannon. For as long as you keep them out of tachyon coverage and out of range, they will inflict much general pain - on [[Fighter]]s, [[Bomber]]s, and various things that [[Bomber]]s themselves excel at. The upgrades add much needed range increases which will help you keep them alive for that much longer, and in addition they are immune to tractors (good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platforms]] that kidnap your ships).
+
In the balance between [[Raider]]s, [[Raptor]]s and [[Space Plane]]s, the planes are the most extreme example of a glass cannon. For as long as you keep them out of tachyon coverage and out of range, they will inflict much general pain - on [[Fighter]]s, [[Bomber]]s, and on some of the things that Bombers excel at. Because their attack range exceeds their radar dampening range, they can attack unsupported Guard Posts and other stationary targets with complete impunity. Space Planes are immune to tractor beams and thus good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platform]]s that kidnap your ships.  Upgrades increase range, helping you keep your Space Planes alive longer.
  
Unike most raiders, [[Missile Frigate]]s are not counters as they find it difficult to get into radar dampening range. If you don't watch them, however, they aren't likely to escape on their own - set up auto-kiting in the controls to > 3000. Thankfully they are not expensive to replace (you will need to semi-regularly).
+
Unike most raiders, Space Planes are not effectively countered by [[Missile Frigate]]s as they find it difficult to get into radar dampening range. If you don't watch them, however, they aren't likely to escape on their own - set up auto-kiting in the controls to >3000. Thankfully Space Planes are not expensive to replace, as you will need to do so semi-regularly.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
If allowed to disperse throughout your systems, [[Space Plane]]s will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect your basics whenever you expand.
+
If allowed to disperse throughout your systems, Space Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect your basics whenever you expand.
  
 
If you're having trouble tracking down everything, here is a forum list of things that ignore radar dampening: [[Sniper Turret]], [[Spider Turret]], Railgun modules (on Spire Destroyers and larger), [[Counter-Spy]] and [[Ion Cannon]].
 
If you're having trouble tracking down everything, here is a forum list of things that ignore radar dampening: [[Sniper Turret]], [[Spider Turret]], Railgun modules (on Spire Destroyers and larger), [[Counter-Spy]] and [[Ion Cannon]].
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 12:11, 16 February 2015

Space Plane
Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit it if they are beyond a certain range from the plane.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
344 Laser Ultra-Light Area Damage Tractor Beams Mines 3.2 Light, 3.2 Heavy, 3.2 Ultra-Heavy, 3.2 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 36 5,500 9 sec 146 0 108 200 4 dmg/sec 1,376 dmg/sec 50,224 Cloaking Radar Dampening Range 3,000
II 72 6,000 9 sec 293 0 108 200 8 dmg/sec 2,752 dmg/sec 100,792 Cloaking Radar Dampening Range 3,000
III 108 6,500 9 sec 439 0 108 200 12 dmg/sec 4,128 dmg/sec 151,016 Cloaking Radar Dampening Range 3,000
IV 144 7,000 9 sec 585 0 108 200 16 dmg/sec 5,504 dmg/sec 201,240 Cloaking Radar Dampening Range 3,000
V 178 7,500 9 sec 730 0 108 200 20 dmg/sec 6,804 dmg/sec 251,120 Cloaking Radar Dampening Range 3,000


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 150 150 300 58 00:00:02 25,800 25,800 51,600 9,976 00:05:44
II 2,500 300 300 600 116 00:00:03 51,600 51,600 103,200 19,952 00:08:36
III 4,000 600 600 1,200 116 00:00:05 103,200 103,200 206,400 19,952 00:14:20
IV Adv Fac 900 900 1,800 116 00:00:08 154,800 154,800 309,600 19,952 00:22:56
V Core Fab 1,200 1,200 2,400 116 00:00:10 206,400 206,400 412,800 19,952 00:28:40

How to use in your fleet

In the balance between Raiders, Raptors and Space Planes, the planes are the most extreme example of a glass cannon. For as long as you keep them out of tachyon coverage and out of range, they will inflict much general pain - on Fighters, Bombers, and on some of the things that Bombers excel at. Because their attack range exceeds their radar dampening range, they can attack unsupported Guard Posts and other stationary targets with complete impunity. Space Planes are immune to tractor beams and thus good for chasing down Tractor Guardians and Spire Tractor Platforms that kidnap your ships. Upgrades increase range, helping you keep your Space Planes alive longer.

Unike most raiders, Space Planes are not effectively countered by Missile Frigates as they find it difficult to get into radar dampening range. If you don't watch them, however, they aren't likely to escape on their own - set up auto-kiting in the controls to >3000. Thankfully Space Planes are not expensive to replace, as you will need to do so semi-regularly.

How to counter when in the AI fleet

If allowed to disperse throughout your systems, Space Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect your basics whenever you expand.

If you're having trouble tracking down everything, here is a forum list of things that ignore radar dampening: Sniper Turret, Spider Turret, Railgun modules (on Spire Destroyers and larger), Counter-Spy and Ion Cannon.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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