Difference between revisions of "AI War:Distribution Node"

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(Removed trojan DNode)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.032}}<br/>
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{{6.010}}<br/>
 
{|
 
{|
|[[File:AIWarDistributionNode.png|left|Distribution Node]] || valign="top" | Destroy to capture a sizable cache of metal and crystal (between 300k and 400k each) for the player destroying it (at some AI Progress cost).<br/>Be warned, however: around 1/5 of all nodes are actually Trojan Distribution Nodes, which are empty save for a malicious electronic payload that actually causes you to lose a sizable chunk of resources before automated recovery systems can purge the malicious infection.<br/>Increases [[AI Progress]] by 1 when destroyed or scrapped.
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|[[File:AIWarDistributionNode.png|left|Distribution Node]] || valign="top" | Destroy to capture a sizable cache of metal (around 600,000) for the player destroying it (at some AI Progress cost).<br/>Increases [[AI Progress]] by 1 when destroyed or scrapped.
 
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|}
  
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{| {{AlgTop}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
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! [[Ammunition Types and Immunities|Ammo Type]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Armor Type]] || {{AlgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
|-
| align="center" | -- || align="center" | Ultra-Light || align="center" | Sniper Shots   Minor Electric Ammo   Attrition   Reclamation   Paralysis Attacks   Transport Swallow   Force Fields   Nuclear Explosions   Being Insta-Killed || align="center" |  
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| {{AlgCtr}} |   || {{AlgCtr}} | Ultra-Light || {{AlgCtr}} | Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed || {{AlgCtr}} |  
 
|}<br/>
 
|}<br/>
{| border="1" cellpadding="2"
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{| {{AlgTop}}
! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
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! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Health || {{AlgCtr}} | [[Armor]] || {{AlgCtr}} | [[Engines and Speed|Speed]] || {{AlgCtr}} | [[Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
 
|-
 
|-
| align="center" | -- || align="center" | -- || align="center" | -- sec || align="center" | 80,000 || align="center" | 1,000 || align="center" | 0 || align="center" | Inf || align="right" | -- dmg/sec || align="left" | Captured On Planet Ownership Change
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| {{AlgCtr}} | 0|| {{AlgCtr}} | 0|| {{AlgCtr}} | 0 sec || {{AlgCtr}} | 80,000 || {{AlgCtr}} | 1,000 || {{AlgCtr}} | 0 || {{AlgCtr}} | Inf || {{AlgRgt}} | 0 dmg/sec || {{AlgLeft}} | Captured On Planet Ownership Change
 
|} <br/>
 
|} <br/>
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
These are highly useful in two scenarios.  In the very early game, the 300k in each of the resources from a non-trojan will give you the economy base you need to get your fleet up and running very quickly, or to rebuild if you're being forced to hit a high-mark world early.  The one or two AIP in this case is minimal compared to the gain.  In particular it can make early game starships viable inclusions to your fleet forces.
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These are highly useful in two scenarios.
  
In the very late game if you find that one of your attacks against a homeworld has failed and you weren't able to recover your fleet in time, you can use distribution nodes you've captured along the way to supplement your rebuilding income, to get ahead of the reinforcement curve or to get a fleet up quicker to deal with retaliatory units.  Just go through your captured worlds and scrap found distribution nodes.  Only use them one at a time, as you will find trojans this way, which will take away roughly 150k of each material when you hit a trojan.
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In the very early game, the 600,000 metal will give you the economy base you need to get your fleet up and running very quickly, or to rebuild if you're being forced to hit a high-mark world early.  The one or two AIP in this case is minimal compared to the gain.  In particular it can make early game starships viable inclusions to your fleet forces.
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In the very late game if you find that one of your attacks against a homeworld has failed and you weren't able to recover your fleet in time, you can use distribution nodes you've captured along the way to supplement your rebuilding income, to get ahead of the reinforcement curve or to get a fleet up quicker to deal with retaliatory units.  Just go through your captured worlds and scrap found distribution nodes.  Only use them one at a time, as all metal exceeding your storage capacity would be lost.
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Note that Distribution Nodes under AI control can be destroyed by your fleet and the effect will be the same as if you had captured the Distribution Node before destroying it.
  
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==

Latest revision as of 10:39, 23 June 2015


This page is up to date for game version 6.010


Distribution Node
Destroy to capture a sizable cache of metal (around 600,000) for the player destroying it (at some AI Progress cost).
Increases AI Progress by 1 when destroyed or scrapped.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Ultra-Light Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
0 0 0 sec 80,000 1,000 0 Inf 0 dmg/sec Captured On Planet Ownership Change


How to use in your fleet

These are highly useful in two scenarios.

In the very early game, the 600,000 metal will give you the economy base you need to get your fleet up and running very quickly, or to rebuild if you're being forced to hit a high-mark world early. The one or two AIP in this case is minimal compared to the gain. In particular it can make early game starships viable inclusions to your fleet forces.

In the very late game if you find that one of your attacks against a homeworld has failed and you weren't able to recover your fleet in time, you can use distribution nodes you've captured along the way to supplement your rebuilding income, to get ahead of the reinforcement curve or to get a fleet up quicker to deal with retaliatory units. Just go through your captured worlds and scrap found distribution nodes. Only use them one at a time, as all metal exceeding your storage capacity would be lost.

Note that Distribution Nodes under AI control can be destroyed by your fleet and the effect will be the same as if you had captured the Distribution Node before destroying it.

How to counter when in the AI fleet

The AI will never use a distribution node, as it does not follow standard economy rules.




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