Difference between revisions of "AI War:Mini-Fortress"
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|[[File:AIWarFortress.png|50px|left|Mini-Fortress]] || valign="top" | Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. | |[[File:AIWarFortress.png|50px|left|Mini-Fortress]] || valign="top" | Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. | ||
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+ | This unit is a [[AI War:Fortresses|Fortress]] and shares some perks with the other types. However, unlike others, Mini-Fortresses do full damage against polycrystal units. | ||
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+ | Repairs all nearby ships. After moving, it must recharge for 60 seconds before it can start doing repairs again. | ||
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__notoc__ | __notoc__ | ||
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== Base Stats == | == Base Stats == | ||
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− | {{AIWarTableMiniFortress}}Cap is | + | {{AIWarTableMiniFortress}} |
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+ | (Cap is per system, not galaxy wide.) | ||
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== How to use in your fleet == | == How to use in your fleet == | ||
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− | + | With their per-planet cap, they can greatly increase the strength of a distributed or in-depth defense for a minimal knowledge cost, although they do require significant amounts of energy. | |
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{{AIWarShips}} | {{AIWarShips}} |
Latest revision as of 07:20, 27 July 2016
Vastly scaled down version of an extremely large, powerful, and expensive mobile defensive structure. Developed to utilize local resources as an alternate support mechanism. Each planet can only support a few, and they are much less powerful than their normal-sized cousins, but there is no galaxy-wide cap on how many you can build. Useful for defending outlying systems when you cannot spare turrets or ships from your main defenses. |
This unit is a Fortress and shares some perks with the other types. However, unlike others, Mini-Fortresses do full damage against polycrystal units.
Repairs all nearby ships. After moving, it must recharge for 60 seconds before it can start doing repairs again.
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
2 | Flame Wave | Ultra-Heavy | Blade Attacks, Fusion Cutters, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
30x 16,000 | 28,000 | 6 sec | 2,000,000 | 2,500 | 44 | Inf | 80,000 dmg/sec | 160,000 dmg/sec | Radar Dampening Range 15,000, Regen Time 12:00, Personal Attack Boost Limited To +100%
Can't Use Wormholes, Gathers Scout Intel, Repair Rate 2.5, Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 50,000 | 40,000 | 90,000 | 9,000 | 00:05:01 | 100,000 | 80,000 | 180,000 | 18,000 | 00:10:02 |
(Cap is per system, not galaxy wide.)
How to use in your fleet
With their per-planet cap, they can greatly increase the strength of a distributed or in-depth defense for a minimal knowledge cost, although they do require significant amounts of energy.