AI War:Core (type) Guard Post
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This page is up to date for game version 5.031 and should still be correct. |
Core Guard Posts are a stronger and more dangerous type of guard post that only spawns on an AI homeworld. They have a small AI Progress cost to destroy but they must be destroyed before the AI Home Command Station in that system can be destroyed.
All Core units are considered to be Mark V level units.
Booster Guard Post Middling weaponry, but significantly boosts both the munitions and the armor of all nearby AI ships. | |
Cross Planet Attack Guard Post Launches brutal galaxy-wide cross planet attacks as soon as the human players bring military ships to this post's planet. These CPAs happen around every 13 minutes and are heavily influenced in their size by both the current AI Progress and the difficulty level of the AI controlling this post. | |
Electric Guard Post Emits fearsome large-scale electric area damage. | |
Heavy Beam Guard Post A massive long-range beam cannon that can vaporize many smaller craft in one blast, or do extreme damage to a larger target. The beam fired by this guard post is the same type as fired by the Heavy Beam Turret. | |
Leech Guard Post Reclaims enemy ships it kills (reclaimed ships have health = damage inflicted by reclamator). | |
Missile Guard Post(Core) Emits fearsome long-range, armor-piercing, high-damage missiles. | |
Neinzul Melee Guard Post This mobile alien guard post comes after human fleets with its guards in tow, chewing through any ships it touches with whirling blades. | |
Neinzul Spawner Guard Post Alien technology spawns powerful-yet-short-lived Neinzul Youngling Cockroaches. |
Raid Engine Guard Post
Sentinel Guard Post
Spire Shield Sphere Guard Post(Core)
Zenith Bombard Guard Post
Zenith Fortress Guard Post