Difference between revisions of "AI War:Gravity Drainer"

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m (Sk 2013 moved page Gravity Drainer to AI War:Gravity Drainer: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarLotS]]
 
[[Category:AIWarLotS]]
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{|
 
{|
|[[File:AIWarGravityDrain.png|left|Acid Sprayer]] || valign="top" | Large, slow ship slows the movement of enemy ships near to it.  Also has devastating short-range lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]]
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|[[File:AIWarGravityDrain.png|100px|left|Acid Sprayer]] || valign="top" | Large, slow ship slows the movement of enemy ships near to it.  Also has devastating short-range lasers.<br/>Part of the [[AI War Expansion 3: Light of the Spire|Spire Fleet]]
 
|}
 
|}
  
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== Base Stats ==
 
== Base Stats ==
 
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----
{| border="1" cellpadding="2"
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{{AIWarTableSpireGravityDrainer}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Laser  || align="center" | Composite || align="center" | Reclamation    Paralysis Attacks || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 49 || align="center" | 32,800 || align="center" | 2,000 || align="center" | 8 sec || align="center" | 210,000 || align="center" | 0 || align="center" | 48 || align="center" | 100,000 || align="right" | 4,100 dmg/sec || align="right" | 200,900 dmg/sec || align="left" | Max Ship Speed 17 Within 8,000 Range    Armor Piercing 999,999
 
|-
 
| align="center" | II  || align="center" | 44 || align="center" | 65,600 || align="center" | 2,000 || align="center" | 8 sec || align="center" | 420,000 || align="center" | 0 || align="center" | 48 || align="center" | 100,000 || align="right" | 8,200 dmg/sec || align="right" | 360,800 dmg/sec || align="left" | Max Ship Speed 14 Within 8,000 Range    Armor Piercing 999,999
 
|-
 
| align="center" | III || align="center" | 39 || align="center" | 98,400 || align="center" | 2,000 || align="center" | 8 sec || align="center" | 630,000 || align="center" | 0 || align="center" | 48 || align="center" | 100,000 || align="right" | 12,300 dmg/sec || align="right" | 479,700 dmg/sec || align="left" | Max Ship Speed 11 Within 8,000 Range    Armor Piercing 999,999
 
|-
 
| align="center" | IV  || align="center" | 34 || align="center" | 131,200 || align="center" | 2,000 || align="center" | 8 sec || align="center" | 840,000 || align="center" | 0 || align="center" | 48 || align="center" | 100,000 || align="right" | 16,400 dmg/sec || align="right" | 557,600 dmg/sec || align="left" | Max Ship Speed 8 Within 8,000 Range    Armor Piercing 999,999
 
|-
 
| align="center" | V  || align="center" | 24 || align="center" | 164,000 || align="center" | 2,000 || align="center" | 8 sec || align="center" | 1,050,000 || align="center" | 0 || align="center" | 48 || align="center" | 100,000 || align="right" | 20,500 dmg/sec || align="right" | 492,000 dmg/sec || align="left" | Max Ship Speed 5 Within 8,000 Range    Armor Piercing 999,999
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 0  || align="center" | 6,000 || align="center" | 6,000 || align="center" | 400 || align="center" | 00:00:50 || align="center" | 0 || align="center" | 294,000 || align="center" | 294,000 || align="center" | 19,600 || align="center" | 00:40:50
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 0  || align="center" | 12,000 || align="center" | 12,000 || align="center" | 800 || align="center" | 00:01:40 || align="center" | 0 || align="center" | 528,000 || align="center" | 528,000 || align="center" | 35,200 || align="center" | 01:13:20
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 0  || align="center" | 24,000 || align="center" | 24,000 || align="center" | 800 || align="center" | 00:03:20 || align="center" | 0 || align="center" | 936,000 || align="center" | 936,000 || align="center" | 31,200 || align="center" | 02:10:00
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 0  || align="center" | 36,000 || align="center" | 36,000 || align="center" | 800 || align="center" | 00:05:00 || align="center" | 0 || align="center" | 1,224,000 || align="center" | 1,224,000 || align="center" | 27,200 || align="center" | 02:50:00
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 0  || align="center" | 48,000 || align="center" | 48,000 || align="center" | 800 || align="center" | 00:06:40 || align="center" | 0 || align="center" | 1,152,000 || align="center" | 1,152,000 || align="center" | 19,200 || align="center" | 02:40:00
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
[[Gravity Drainer]]s should not be underestimated - they are mobile [[Gravitational Turret]]s with a strong attack and large area of effect. As most ships in AI War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, these combine well with [[Missile Frigate]]s and other long-range ships. Note that [[Gravity Drainer]]s hard counter all melee ships.
 +
 
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Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: [[Raptor]]s and [[Hunter/Killer]]s are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!).
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
An AI unlock will unavoidably cause some frustrations and heavy losses due to the Drainer's escorts, since most ships engage at 7000 range or below. Their composite hulls can be countered by the player's [[Missile Frigate]]s; alternatively, they can be selectively targeted by bonus ship-types that engage at range ([[Zenith Bombard]]s, [[Sniper]]s, [[Sentinel Frigate]]s, ''etc.'') If one is lacking in the ranged-combat department a few slow and ponderous [[Plasma Siege Starship]]s will help: it's not like you're going anywhere in a hurry.
 +
 
 +
Note that all Spire ships are immune to Reclamation and paralysis.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 12:14, 16 February 2015

Acid Sprayer
Large, slow ship slows the movement of enemy ships near to it. Also has devastating short-range lasers.
Part of the Spire Fleet


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
48 Laser Composite Reclamation, Paralysis Attacks


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 33,200 2,000 8 sec 214,000 0 48 100,000 4,150 dmg/sec 199,200 dmg/sec Max Ship Speed 68 Within 8,000 Range, Armor Piercing 999,999
II 66,800 2,000 8 sec 428,000 0 48 100,000 8,350 dmg/sec 400,800 dmg/sec Max Ship Speed 56 Within 8,000 Range, Armor Piercing 999,999
III 100,000 2,000 8 sec 640,000 0 48 100,000 12,500 dmg/sec 600,000 dmg/sec Max Ship Speed 44 Within 8,000 Range, Armor Piercing 999,999
IV 133,600 2,000 8 sec 850,000 0 48 100,000 16,700 dmg/sec 801,600 dmg/sec Max Ship Speed 32 Within 8,000 Range, Armor Piercing 999,999
V 166,000 2,000 8 sec 1,070,000 0 48 100,000 20,750 dmg/sec 996,000 dmg/sec Max Ship Speed 20 Within 8,000 Range, Armor Piercing 999,999


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 1,000 2,000 3,000 400 00:00:17 48,000 96,000 144,000 19,200 00:13:36
II 2,500 2,000 4,000 6,000 800 00:00:34 96,000 192,000 288,000 38,400 00:27:12
III 4,000 4,000 8,000 12,000 800 00:01:07 192,000 384,000 576,000 38,400 00:53:36
IV Adv Fac 6,000 12,000 18,000 800 00:01:40 288,000 576,000 864,000 38,400 01:20:00
V Core Fab 8,000 16,000 24,000 800 00:02:14 384,000 768,000 1,152,000 38,400 01:47:12

How to use in your fleet

Gravity Drainers should not be underestimated - they are mobile Gravitational Turrets with a strong attack and large area of effect. As most ships in AI War are not immune to gravity effects, adding these to your fleet will make kiting a simple affair in every engagement. Therefore, these combine well with Missile Frigates and other long-range ships. Note that Gravity Drainers hard counter all melee ships.

Pre-emptively spacing a few Grav Drains around hostile wormholes will provide you with a handy counter to fast marauding ships. NB: Raptors and Hunter/Killers are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that a priority!).

How to counter when in the AI fleet

An AI unlock will unavoidably cause some frustrations and heavy losses due to the Drainer's escorts, since most ships engage at 7000 range or below. Their composite hulls can be countered by the player's Missile Frigates; alternatively, they can be selectively targeted by bonus ship-types that engage at range (Zenith Bombards, Snipers, Sentinel Frigates, etc.) If one is lacking in the ranged-combat department a few slow and ponderous Plasma Siege Starships will help: it's not like you're going anywhere in a hurry.

Note that all Spire ships are immune to Reclamation and paralysis.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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