Difference between revisions of "AI War:AI War"
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AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. | AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. | ||
− | : [[AI War | + | : [[AI War:More About|More About AI War]]. |
− | : [[ | + | : [[AI War:Current_Post-7.000_Beta|Upcoming and latest patch-notes]]. |
: [[AI_War_Ships_and_Structures|Revamp of wiki underway for the 6.000 release. This section is still under construction.]] | : [[AI_War_Ships_and_Structures|Revamp of wiki underway for the 6.000 release. This section is still under construction.]] | ||
== Starting A New Campaign == | == Starting A New Campaign == | ||
− | * [[AI War | + | * [[AI War:Fast Facts|Fast Facts: A Crash Course On AI War]] |
− | * [[AI War | + | * [[AI War:Starting Out|I'm Just Starting Out -- What Should I Do?]] |
− | * [[AI War | + | * [[AI War:Choosing A Difficulty Level|How Do I Know What Difficulty Level To Play On?]] |
− | ** [[AI War | + | ** [[AI War:Choosing A Difficulty Level#Is The Difficulty Really Constant Throughout A Game Of AI War? |Is The Difficulty Really Constant Throughout A Game Of AI War? ]] |
− | * [[AI War | + | * [[AI War:Choosing A Map Size|What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)]] |
− | * [[AI War | + | * [[AI War:Choosing An AI Opponent|What are suggestions for a good first AI opponent?]] |
− | * [[AI War | + | * [[AI War:AI Opponent Types|AI Opponent Type Descriptions]] |
− | * [[AI War | + | * [[AI War:Prerequisites to Winning|Steps Required To Win]] |
* [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)] | * [http://www.arcengames.com/aiwar_videos.php Video Tutorials (See An Expert Play)] | ||
== General Gameplay == | == General Gameplay == | ||
− | * [[AI War | + | * [[AI War:Getting More Ships|How Do I Get More Ships?]] |
− | * [[AI War | + | * [[AI War:Using Older Ships|What Do I Do With My Older Ships?]] |
− | * [[AI War | + | * [[AI War:Technologies|What Technologies Should I Unlock If I'm New?]] |
− | * [[AI War | + | * [[AI War:Galaxy Map Priority Buttons|How Do I Use The Priority Buttons In The Galaxy Map?]] |
− | * [[AI War | + | * [[AI War:Do Shots Miss|Do Shots Miss Sometimes?]] |
− | * [[AI War | + | * [[AI War:Microing|Should I Micromanage Ships In Battle?]] |
− | * [[AI War | + | * [[AI War:Ships Slowing Down|Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?]] |
− | * [[AI War | + | * [[AI War:Cheats|Are There Cheats In The Game?]] |
− | * [[AI War | + | * [[AI War:Cheats#Maintenance Commands|What Maintenance Commands Available To Alter Existing Savegames?]] |
− | * [[AI War | + | * [[AI War:Why Do Enemy Waves Get So Large%3F#How_Wave_Sizes_Are_Calculated|AI Wave Size Calculation]] |
− | * [[AI War | + | * [[AI War:AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]] |
− | * [[AI War | + | * [[AI War:Minimizing Micromanagement|How Do I Minimize Micromanagement?]] |
− | * [[AI War | + | * [[AI War:AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]] |
− | * [[AI War | + | * [[AI War:Choosing A Difficulty Level#Like Chess, A Game Of AI War Has Three Abstract "Phases" |Like Chess, A Game Of AI War Has Three Abstract "Phases" ]] |
− | * [[AI War | + | * [[AI War:Hacking|What is Hacking?]] |
== Multiplayer Co-Op == | == Multiplayer Co-Op == | ||
− | * [[AI War | + | * [[AI War:Multiplayer|What are the differences between solo and multiplayer?]] |
− | * [[AI War | + | * [[AI War:Multiplayer#How To Manage Player Drop-In and Drop-Out In Co-Op?|How To Manage Player Drop-In and Drop-Out In Co-Op?]] |
== Expansions == | == Expansions == | ||
− | * [[AI War | + | * [[AI War:Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]] |
− | * [[AI War | + | * [[AI War:Base "Fleet Command" Game Features|What exactly are the features in the base game of AI War?]] |
− | * [[AI War | + | * [[AI War:The Zenith Remnant|What exactly is added via The Zenith Remnant expansion?]] |
− | * [[AI War | + | * [[AI War:Children of Neinzul|What exactly is added via the Children of Neinzul micro expansion?]] |
− | * [[AI War | + | * [[AI War:Light of the Spire|What exactly is added via the Light of the Spire expansion?]] |
− | * [[AI War | + | * [[AI War:Ancient Shadows|What exactly is added via the Ancient Shadows expansion?]] |
− | * [[AI War | + | * [[AI War:Vengeance of the Machine|What exactly is added via the Vengeance of the Machine expansion?]] |
− | * [[AI War | + | * [[AI War:Destroyer of Worlds|What exactly is added via the Destroyer of Worlds expansion?]] |
== Interface == | == Interface == | ||
− | * Keyboard: [[AI War | + | * Keyboard: [[AI War:Keyboard Controls|Where Are The Keyboard Controls For The Game Documented?]] |
− | * [[AI War | + | * [[AI War:Flashing In Galaxy Map|What Does Flashing On The Galaxy Map Indicate?]] |
− | * [[AI War | + | * [[AI War:Quick Buttons|How Do the Quick Buttons At The Bottom Of The Screen Work?]] |
− | * [[AI War | + | * [[AI War:Planetary Summary|About The Planetary Summary]] |
− | * [[AI War | + | * [[AI War:Zoom|Is It Possible To Zoom All The Way Out?]] |
− | * [[AI War | + | * [[AI War:Minimap|Why Is Clicking The Minimap Imprecise When I Am Zoomed In?]] |
− | * [[AI War | + | * [[AI War:Queuing Orders|Can I Queue Multiple Attack Orders And Movement Orders?]] |
− | * [[AI War | + | * [[AI War:Gifting Ships|What Are The Rules For Gifting Ships Between Players?]] |
− | * Formation: [[AI War | + | * Formation: [[AI War:Formation Movement|How To Use Formation Move]] |
− | * Formation: [[AI War | + | * Formation: [[AI War:Formation Movement#Arc Movement|How To Use Arc Move]] ''Note: Not implemented in 3.7 and higher'' |
− | * [[AI War | + | * [[AI War:Minimizing Micromanagement|How Do I Minimize Micromanagement?]] |
− | * [[AI War | + | * [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]] |
== Defense == | == Defense == | ||
− | * New Counterattack Guard Posts: [[AI War | + | * New Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|CounterAttack Guard Posts Can Launch A Wave Almost Anywhere]] |
− | * [[AI War | + | * [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]] |
− | * Gate Raids: [[AI War | + | * Gate Raids: [[AI War:Gate Raids|How Do I Prevent Enemies From Sending Waves Against A Planet?]] |
− | * Gate Raids: [[AI War | + | * Gate Raids: [[AI War:Gate Raids#Benefits|What Does Gate Raiding Really Accomplish?]] |
− | * [[AI War | + | * [[AI War:Defending Many Fronts|How Do I Defend My Ever-Expanding Fronts?]] |
− | * [[AI War | + | * [[AI War:Are Turrets Useful?|Why Would I Unlock Turrets Instead Of Mobile Ships?]] |
− | * [[AI War | + | * [[AI War:Securing Your Hinterland|How Do I Secure The Area Around My Planets?]] |
− | * [[AI War | + | * [[AI War:Cross Planet Attacks|How Do I Prepare For Cross-Planet Attacks?]] |
− | * [[AI War | + | * [[AI War:High Level AI Planets#What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?|What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?]] |
− | * [[AI War | + | * [[AI War:Exo-Galaxy Wormholes|Why Is There An Exo-Galaxy Wormhole On My Home Planet?]] |
− | * [[AI War | + | * [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]] |
− | * [[AI War | + | * [[AI War:Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]] |
− | * [[AI War | + | * [[AI War:Rate Of Expansion#Keeping Ingress Points Low|How Do I Keep The Number Of Ingress Points Into My Territory Low?]] |
− | * [[AI War | + | * [[AI War:Border Aggression#Defending Against Border Aggression|Defending Against Border Aggression]] |
== Offense == | == Offense == | ||
− | * [[AI War | + | * [[AI War:Supply|How Does Supply Work?]] |
− | * [[AI War | + | * [[AI War:Beachhead|How Do I Establish A Beachhead?]] |
− | * [[AI War | + | * [[AI War:Scouting Best Practices|What's The Best Way To Handle Scouting?]] |
− | * [[AI War | + | * [[AI War:Reinforcements|Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?]] |
− | * [[AI War | + | * [[AI War:Capturable Locations|Are The Capturable Enemy Ships Always Away From My Starting Position?]] |
− | * [[AI War | + | * [[AI War:High Level AI Planets|What Is The Risk Of Taking A Planet Next To High-Level AI Planets?]] |
− | * [[AI War | + | * [[AI War:Taking High-Level Planets|How Do I Take A High-Level AI Planet?]] |
− | * [[AI War | + | * [[AI War:Rate Of Expansion|How Fast Should I Be Taking Planets?]] |
− | * [[AI War | + | * [[AI War:Rate Of Expansion#Expanding In The Early Game|How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)]] |
− | * [[AI War | + | * [[AI War:AI Reinforcements#Neutering AI Planets|Neutering AI Planets]] |
− | * [[AI War | + | * [[AI War:AI Reinforcements#Creating False Alarm Distractions On AI Planets|Creating False Alarm Distractions On AI Planets]] |
− | * [[AI War | + | * [[AI War:Why Not To Use FRD Mode Offensively|Why Not To Use FRD Mode Offensively]] |
− | * [[ | + | * [[AI War:STATS_Button_Overview#Reference_Tab_Q_and_A|If I have something hard to kill like a Superfortress how can I find the best ships to kill it?]] |
== Economy == | == Economy == | ||
− | * [[AI War | + | * [[AI War:Getting More Knowledge|How Do I Get More Knowledge?]] |
− | * [[AI War | + | * [[AI War:Resource Efficiency|What Do I Do About Reduced Energy Reactor Efficiency?]] |
− | * [[AI War | + | * [[AI War:Resource Caps|Are There Resource Caps? What Happens When I Hit Them?]] |
− | * [[AI War | + | * [[AI War:Manufactories|What To Do With Too Much Of One Resource, But Not Enough Of The Other?]] |
== Ship-Specific Game Mechanics == | == Ship-Specific Game Mechanics == | ||
− | * Cloaking: [[AI War | + | * Cloaking: [[AI War:Cloaking|How Does Cloaking Work?]] |
− | * Cloaking: [[AI War | + | * Cloaking: [[AI War:Cloaking#No Auto-Attack|How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?]] |
− | * Cloaking: [[AI War | + | * Cloaking: [[AI War:Cloaking#Cloaking Booster|How Do Cloaking Boosters Work?]] |
− | * [[AI War | + | * [[AI War:Unable To Repair|Why Can't I Repair Some Ships (Such As Forts/Warheads)?]] |
− | * [[AI War | + | * [[AI War:Mark V|Am I Ever Able To Build Core/Mark V Units?]] |
− | * [[AI War | + | * [[AI War:Range|Why Do Some Ships (Such As The Fortress) Have Two Range Circles?]] |
− | * Radar Dampening: [[AI War | + | * Radar Dampening: [[AI War:Radar Dampening|How Does Radar Dampening Work?]] |
− | * Rally Posts: [[AI War | + | * Rally Posts: [[AI War:Rally Posts|How Do Rally Posts Work?(beta)]] |
− | * Transports: [[ | + | * Transports: [[AI War:Transports#Why Can't I Unload My Transports?|Why Can't I Unload My Transports?]] |
== Ship Strategies & Errata == | == Ship Strategies & Errata == | ||
In an average game, the player's navy revolves around groups of [[fleet ships]] supplemented by [[starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s. | In an average game, the player's navy revolves around groups of [[fleet ships]] supplemented by [[starship]]s and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: [[Fighter]]s, [[Bomber]]s, and [[Missile Frigate]]s. | ||
− | * Advanced Research Stations: [[AI War | + | * Advanced Research Stations: [[AI War:Advanced Research Stations|Does Losing One Of These Matter After I've Held It Once?]] |
− | * Astro Trains: [[AI War | + | * Astro Trains: [[AI War:Astro Trains|What Do These Do?]] |
− | * Astro Trains: [[AI War | + | * Astro Trains: [[AI War:Astro Trains#Defending Against|How Do I Defend Against Astro Trains?]] |
− | * Captive Human Settlements: [[AI War | + | * Captive Human Settlements: [[AI War:Captive Human Settlements|Do I Gain Anything From Holding These?]] |
− | * Command Posts: [[AI War | + | * Command Posts: [[AI War:Command Posts|What Do These Do?]] |
− | * Counter-Dark-Matter Turrets: [[AI War | + | * Counter-Dark-Matter Turrets: [[AI War:Counter-Dark-Matter Turrets|What Are These Good For?]] |
− | * Electric Shuttles: [[AI War | + | * Electric Shuttles: [[AI War:Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]] |
− | * Engineers: [[AI War | + | * Engineers: [[AI War:Engineers|How Can I Best Use These?]] |
− | * Engineers: [[AI War | + | * Engineers: [[AI War:Engineers#Repairs|What Restrictions Are There On When An Engineer Can Repair Another Ship?]] |
− | * Force Fields: [[AI War | + | * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]] |
− | * Force Fields: [[AI War | + | * Force Fields: [[AI War:Force Fields#Protection Radius|How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?]] |
− | * Force Fields: [[AI War | + | * Force Fields: [[AI War:Force Fields#Mobile Force Fields|What Uses Are There For The Mobile Nature Of Force Field Generators?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems|What Are Golems?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems#Benefits And Risks Of Capturing|What Are The Benefits And Risks Of Capturing Golems?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems#Golem Supply|Why Is My Golem Out Of Supply?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems#Working With A Zenith Trader|How Do I Work With A Zenith Trader?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems#Surviving A Zenith Devourer|How Do I Survive A Zenith Devourer?]] |
− | * Golems: [[AI War | + | * Golems: [[AI War:Golems#Interacting With A Dyson Sphere|How Do I Interact With A Dyson Sphere?]] |
− | * Guard Posts: [[AI War | + | * Guard Posts: [[AI War:Guard Posts|What Do These Do?]] |
− | * Guardians: [[AI War | + | * Guardians: [[AI War:Guardians|What are Guardians?]] |
− | * Guardians: [[AI War | + | * Guardians: [[AI War:Guardians#AI Difficulty Level Effects On Guardians|How does Changing AI Difficulty Affect Guardians?]] |
− | * Guardians: [[AI War | + | * Guardians: [[AI War:Guardians#Types_of_Guardians|Types Of Guardians]] |
− | * Ion Cannons: [[AI War | + | * Ion Cannons: [[AI War:Ion Cannons|What Do I Do About Them?]] |
− | * Lightning Turrets: [[AI War | + | * Lightning Turrets: [[AI War:Lightning Turrets And Electric Shuttles|How Do I Effectively Attack Them?]] |
− | * Mines: [[AI War | + | * Mines: [[AI War:Mines|Are Ships Supposed To Be Able To Slip Past Mines?]] |
− | * Mines: [[AI War | + | * Mines: [[AI War:Mines#Clearing Mines|How Do I Clear Enemy Mines?]] |
− | * Mines: [[AI War | + | * Mines: [[AI War:Mines#Remains|What Is The Best Way To Clear The Remains Of Enemy Mines?]] |
− | * Mines: [[AI War | + | * Mines: [[AI War:Mines#PermaMines|How To Kill PermaMines?]] |
− | * Missile Frigates: [[AI War | + | * Missile Frigates: [[AI War:Missile Frigates|Are These Overpowered?]] |
− | * Orbital Mass Drivers: [[AI War | + | * Orbital Mass Drivers: [[AI War:Orbital Mass Drivers|What Are Orbital Mass Drivers?]] |
− | * Parasites: [[AI War | + | * Parasites: [[AI War:Parasites|What's The Best Way To Use Them?]] |
− | * Raid Engines: [[ | + | * Raid Engines: [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]] |
− | * Shields: [[ | + | * Shields: [[AI War:Shield_Damage_Reduction|What's This About Units Doing Less Damage When Protected By Forcefields?]] |
− | * Special Forces Alarm Posts: [[ | + | * Special Forces Alarm Posts: [[AI War:The_Zenith_Remnant#Situational_Awareness_AI_Weapons|What Do These Do?]] |
− | * Special Forces Guard Posts: [[AI War | + | * Special Forces Guard Posts: [[AI War:Special Forces Guard Posts|What Do These Do?]] |
− | * Special Forces Guard Posts: [[AI War | + | * Special Forces Guard Posts: [[AI War:Special Forces Guard Posts#How To Destroy?|How Do I Destroy Them?]] |
− | * Spiders And Weak Ships: [[AI War | + | * Spiders And Weak Ships: [[AI War:Spiders And Weak Ships|What Are These(And Other Weaker Ships) Good For?]] |
− | * Starships: [[AI War | + | * Starships: [[AI War:Starships|How Do I Best Use Them?]] |
− | * Starships: [[AI War | + | * Starships: [[AI War:Starships#Scout Starships|What Are Scout Starships Good For?]] |
− | * Starships: [[AI War | + | * Starships: [[AI War:Starships#Riot Starships|How Do I Use Riot Starships?]] |
− | * SuperFortresses: [[AI War | + | * SuperFortresses: [[AI War:SuperFortresses|What Do I Do About Them?]] |
− | * Tachyon Beams: [[AI War | + | * Tachyon Beams: [[AI War:Tachyon Beams|Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?]] |
− | * The Eye: [[AI War | + | * The Eye: [[AI War:AI Unit - The Eye |What does the AI Eye do?]] |
− | * Warheads: [[AI War | + | * Warheads: [[AI War:Missiles|How Do I Get EMPs, Nukes, And Other Warheads?]] |
− | * Warheads: [[AI War | + | * Warheads: [[AI War:Missiles#Nukes|How Do I Use Nukes?]] |
− | * Warheads: [[AI War | + | * Warheads: [[AI War:Missiles#EMPs|How Do I Use EMPs?]] |
− | * Warheads: [[AI War | + | * Warheads: [[AI War:Missiles#Lightning Warheads|How Do I Use Lightning Warheads?]] |
− | * Warheads: [[AI War | + | * Warheads: [[AI War:Missiles#Armored Warheads|How Do I Use Armored Warheads?]] |
− | * Warp Gates: [[AI War | + | * Warp Gates: [[AI War:Gate Raids#Warp Gates|How Does A Warp Gate Work?]] |
== AI == | == AI == | ||
− | * AI Story: [[AI War | + | * AI Story: [[AI War:AI Story|How Does The AI Think?]] |
− | * AI Story: [[AI War | + | * AI Story: [[AI War:AI Story#What Does AI Progress Really Represent?|What Does AI Progress Really Represent?]] |
− | * AI Story: [[AI War | + | * AI Story: [[AI War:AI Story#Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?|Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?]] |
− | * AI Tech: [[AI War | + | * AI Tech: [[AI War:AI Techs|At What AI Progress Does The AI Tech Level Increase?]] |
− | * AI Tech: [[AI War | + | * AI Tech: [[AI War:AI Techs#Tech Display By AI Progress|What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?]] |
− | * AI Tech: [[AI War | + | * AI Tech: [[AI War:AI Techs#Bonus Ship Types For AI|What Bonus Ship Types Does The AI Get?]] |
− | * AI Ship Behaviors: [[AI War | + | * AI Ship Behaviors: [[AI War:AI Ships|What Are The General Behaviors That AI Ships Can Have?]] |
− | * AI Reinforcements: [[AI War | + | * AI Reinforcements: [[AI War:AI Reinforcements|How Do Basic AI Reinforcements Work?]] |
− | * AI Reinforcements: [[AI War | + | * AI Reinforcements: [[AI War:AI Reinforcements#AI Alert Level|What Causes An AI Planet To Go On Alert?]] |
− | * AI Reinforcements: [[AI War | + | * AI Reinforcements: [[AI War:AI Reinforcements#AI Alert Level|How Does The AI Alert Level Affect Where The AI Reinforces?]] |
− | * AI Reinforcements: [[AI War | + | * AI Reinforcements: [[AI War:AI Reinforcements#How Do AI Reinforcements Work At An Individual Planet?|How Do AI Reinforcements Work At An Individual Planet?]] |
− | * AI Reinforcements: [[AI War | + | * AI Reinforcements: [[AI War:AI Reinforcements#How Do Reinforcements Work After All The Planets "Fill Up?"|How Do Reinforcements Work After All The Planets "Fill Up?"]] |
− | * AI Waves: [[ | + | * AI Waves: [[AI War:Why_Do_Enemy_Waves_Get_So_Large%3F#How_Wave_Sizes_Are_Calculated|How Are Wave Sizes Calculated?]] |
− | * AI Progress: [[AI War | + | * AI Progress: [[AI War:AI Progress|What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?]] |
− | * AI Progress: [[AI War | + | * AI Progress: [[AI War:AI Progress#When To Worry|When Should I Be Worried About The AI Progress Getting Too High?]] |
− | * AI Progress: [[AI War | + | * AI Progress: [[AI War:AI Progress#What Causes AI Progress Changes?|What Causes AI Progress Changes?]] |
− | * AI Progress: [[AI War | + | * AI Progress: [[AI War:AI Progress#AI Only|Does The AI Progress Go Up When I Lose A Command Station?]] |
− | * Cross-Planet Attacks: [[ | + | * Cross-Planet Attacks: [[AI War:Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]] |
− | * Border Aggression: [[AI War | + | * Border Aggression: [[AI War:Border Aggression|How Does Border Aggression Work?]] |
− | * AI Minor Factions: [[AI War | + | * AI Minor Factions: [[AI War:Minor Factions|What Are Minor Factions?]] |
− | * AI Design: [[AI War | + | * AI Design: [[AI War:AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]] |
− | * Exogalactic Strikeforces: [[AI War | + | * Exogalactic Strikeforces: [[AI War:How Exogalactic Strikeforces Work|How Do Exogalactic Strikeforces Work?]] |
== Higher Difficulties Only == | == Higher Difficulties Only == | ||
− | * [[AI War | + | * [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] |
− | * [[AI War | + | * [[AI War:No Warning On Waves?|Why Are Waves Coming In Without Warning?]] |
− | * [[AI War | + | * [[AI War:Keeping Astro Trains Away|How Do I Keep Astro Trains Off My Planets?]] |
− | * [[AI War | + | * [[AI War:Why Do Enemy Waves Get So Large?|Why Do The Enemy Waves Get So Large So Fast?]] |
== Design Philosophy == | == Design Philosophy == | ||
− | * [[AI War | + | * [[AI War:Design Complexity|Why The Complex Interrelation Of Ship Damage Mechanisms?]] |
− | * [[AI War | + | * [[AI War:Design Complexity#Why Does The Game Force Variety On The Player? |Why Does The Game Force Variety On The Player? ]] |
− | * [[AI War | + | * [[AI War:Micromanagement|Why Doesn't The Game Automate Scouting or Reactor Management?]] |
− | * [[AI War | + | * [[AI War:Micromanagement#Why The Emphasis On Taking Many Planets?|Why The Emphasis On Taking Many Planets?]] |
− | * [[AI War | + | * [[AI War:Lack Of Ship Upgrades|Why Are Ships Not Upgradeable?]] |
− | * [[AI War | + | * [[AI War:AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]] |
− | * [[AI War | + | * [[AI War:Minimizing Micromanagement|How Does The Game Minimize Micromanagement?]] |
− | * [[AI War | + | * [[AI War:Controlling The Tempo|Why Does The Human Player Always Have The "Tempo?"]] |
== Story == | == Story == | ||
− | * [[AI War | + | * [[AI War:Overall Mission|What Is My Overall Mission?]] |
− | * [[AI War | + | * [[AI War:AI Story|How Does The AI Think?]] |
− | * [[AI War | + | * [[AI War:Zenith Aliens|Who Are The Zenith Aliens?]] |
== Settings == | == Settings == | ||
− | * [[AI War | + | * [[AI War:TBS-Friendly Pause|What Is TBS-Friendly Pause?]] |
− | * [[AI War | + | * [[AI War:Alternate Planet Names|How Do I Use altplanetnames.txt?]] |
− | * [[AI War | + | * [[AI War:Disabled AI Types|How Do I Use disabledaitypes.txt?]] |
== Player-Created Strategy Resources == | == Player-Created Strategy Resources == | ||
* [[AI War Ships and Structures|Ships and Structures]] | * [[AI War Ships and Structures|Ships and Structures]] | ||
− | * [[AI War | + | * [[AI War:Admiral's General Strategy In AI War|Admiral's General Strategy In AI War]] |
− | * [[AI War | + | * [[AI War:Factors Affecting The Strategic Value of Systems|Factors Affecting The Strategic Value of Systems]] |
− | * [[AI War | + | * [[AI War:All About Tweaking The Difficulty Level|All About Tweaking The Difficulty Level]] |
* [[Glossary]] | * [[Glossary]] | ||
Line 225: | Line 225: | ||
* [http://www.arcengames.com/forums/index.php/board,31.0.html AI War Strategy Discussion Forum] | * [http://www.arcengames.com/forums/index.php/board,31.0.html AI War Strategy Discussion Forum] | ||
* [http://www.arcengames.com/forums/index.php/topic,11678.msg121099.html User-friendly spreadsheet comparing caps of Mark I ships] | * [http://www.arcengames.com/forums/index.php/topic,11678.msg121099.html User-friendly spreadsheet comparing caps of Mark I ships] | ||
− | * [http://www.arcengames.com/forums/index.php?topic=13369.0 Kahuna's Guide To AI War | + | * [http://www.arcengames.com/forums/index.php?topic=13369.0 Kahuna's Guide To AI War:Find Your Inner Super Cat!] |
== Release History == | == Release History == | ||
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below. | Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below. | ||
− | * Upcoming: [[AI War | + | * Upcoming: [[AI War:Current Post-8.000 Beta|Current Post-8.000 Beta]] |
− | * August 18th, 2014: [[AI War | + | * August 18th, 2014: [[AI War:Current Post-7.000 Beta|8.000 (First Official Release Of Destroyer of Worlds)]] |
− | * June 17th, 2013: [[AI War | + | * June 17th, 2013: [[AI War:Current Post-6.000 Beta|7.000 (First Official Release Of Vengeance Of The Machine)]] |
− | * October 19th, 2012: [[ | + | * October 19th, 2012: [[AI War:6.000_Release|6.000 (First Official Release Of Ancient Shadows]]) |
− | * January 27, 2011: [[AI War | + | * January 27, 2011: [[AI War:5.000 Release|5.000 (First Official Release Of Light Of The Spire)]] |
− | * October 28, 2010: [[AI War | + | * October 28, 2010: [[AI War:4.021 Release|4.021]] |
− | * October 26, 2010: [[AI War | + | * October 26, 2010: [[AI War:4.000 Release|4.000 (First Official Release Of Children of Neinzul, First Unity Release)]] |
− | * May 6, 2010: [[AI War | + | * May 6, 2010: [[AI War:3.120 Release|3.120]] |
− | * March 9, 2010: [[AI War | + | * March 9, 2010: [[AI War:3.060 Release|3.060]] |
− | * January 12, 2010: [[AI War | + | * January 12, 2010: [[AI War:3.000 Release|3.000 (First Official Release Of The Zenith Remnant)]] |
− | * October 20, 2009: [[AI War | + | * October 20, 2009: [[AI War:2.000 Release|2.000 (First Release On Steam/Direct2Drive)]] |
− | * September 18, 2009: [[AI War | + | * September 18, 2009: [[AI War:1.301 Release|1.301]] |
− | * September 1, 2009: [[AI War | + | * September 1, 2009: [[AI War:1.201 Release|1.201]] |
− | * August 6, 2009: [[AI War | + | * August 6, 2009: [[AI War:1.013 Release|1.013]] |
− | * August 1, 2009: [[AI War | + | * August 1, 2009: [[AI War:1.012 Release|1.012]] |
− | * July 31, 2009: [[AI War | + | * July 31, 2009: [[AI War:1.011 Release|1.011]] |
− | * July 16, 2009: [[AI War | + | * July 16, 2009: [[AI War:1.010 Release|1.010]] |
− | * July 8, 2009: [[AI War | + | * July 8, 2009: [[AI War:1.009 Release|1.009]] |
− | * June 29, 2009: [[AI War | + | * June 29, 2009: [[AI War:1.008 Release|1.008 (First Release On GamersGate)]] |
− | * June 24, 2009: [[AI War | + | * June 24, 2009: [[AI War:1.007 Release|1.007]] |
− | * June 17, 2009: [[AI War | + | * June 17, 2009: [[AI War:1.006 Release|1.006]] |
− | * June 10, 2009: [[AI War | + | * June 10, 2009: [[AI War:1.005 Release|1.005]] |
− | * June 1, 2009: [[AI War | + | * June 1, 2009: [[AI War:1.004 Release|1.004]] |
− | * May 23, 2009: [[AI War | + | * May 23, 2009: [[AI War:1.003 Release|1.003 (First Release On Impulse)]] |
− | * May 19, 2009: [[AI War | + | * May 19, 2009: [[AI War:1.002 Release|1.002]] |
− | * May 14, 2009: [[AI War | + | * May 14, 2009: [[AI War:1.001 Release|1.001]] |
− | * May 14, 2009: [[AI War | + | * May 14, 2009: [[AI War:1.000 Release|1.000 (First Official Release)]] |
− | * May 13, 2009: [[AI War | + | * May 13, 2009: [[AI War:0.940 Release|0.940 (First Public Prerelease)]] |
== The New System That Began In 4.0 == | == The New System That Began In 4.0 == | ||
− | Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better [[AI War | + | Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better [[AI War:Combat System#Armor|"armor"]] system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new [[AI War:Combat System#Hull Types|"hull types"]] and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new [[AI War:STATS_Button_Overview#Reference_Tab |Reference tab]] when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely |
− | *[[AI War | + | *[[AI War:Combat System|Combat System Overview]] |
− | *[[AI War | + | *[[AI War:Economic System|Economic System Overview]] |
− | *[[AI War | + | *[[AI War:End Game|End Game - AI Home World Assault Changes]] |
− | *[[AI War | + | *[[AI War:Home World| My Home World has a lot of New Structures - What do they do?]] |
− | *[[AI War | + | *[[AI War:Mini-Map_Overview| The MiniMap Grows Up]] |
− | *[[AI War | + | *[[AI War:STATS Button Overview|The "STATS" Button -- What is Inside?]] |
− | **[[AI War | + | **[[AI War:Missions_List|What Happened To The Missions List?]] |
− | *[[AI War | + | *[[AI War:CTRLS Button Overview|The "CTRLS" Button - Tame your engineers and ships.]] |
− | **[[AI War | + | **[[AI War:Control Nodes| I can't find the control nodes]] |
* '''New Enemy Units''' | * '''New Enemy Units''' | ||
− | * Guardians: [[AI War | + | * Guardians: [[AI War:Guardians|What are Guardians?]] |
− | * The Eye: [[AI War | + | * The Eye: [[AI War:AI Unit - The Eye |What does the AI Eye do?]] |
− | * Counterattack Guard Posts: [[AI War | + | * Counterattack Guard Posts: [[AI War:AI Unit - Warp CounterAttack GP|Counterattack Guard Posts Can Launch A Wave Almost Anywhere]] |
* '''AI Core Planet Unique Features/Units''' | * '''AI Core Planet Unique Features/Units''' | ||
*Ai Core Guardians | *Ai Core Guardians | ||
Line 284: | Line 284: | ||
− | *[[ | + | *[[AI War:4.000_Release| The complete 4.00 release notes]] |
== Technical Support == | == Technical Support == | ||
− | * [[AI War | + | * [[AI War:MantisBT Overview|Bug Reporting and Suggestion Tracking using the new Mantis software]] |
* [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums] | * [http://www.arcengames.com/forums/index.php?board=3.0 Technical Support Forums] |
Revision as of 15:38, 1 February 2015
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map.
- More About AI War.
- Upcoming and latest patch-notes.
- Revamp of wiki underway for the 6.000 release. This section is still under construction.
Contents
- 1 Starting A New Campaign
- 2 General Gameplay
- 3 Multiplayer Co-Op
- 4 Expansions
- 5 Interface
- 6 Defense
- 7 Offense
- 8 Economy
- 9 Ship-Specific Game Mechanics
- 10 Ship Strategies & Errata
- 11 AI
- 12 Higher Difficulties Only
- 13 Design Philosophy
- 14 Story
- 15 Settings
- 16 Player-Created Strategy Resources
- 17 Release History
- 18 The New System That Began In 4.0
- 19 Technical Support
Starting A New Campaign
- Fast Facts: A Crash Course On AI War
- I'm Just Starting Out -- What Should I Do?
- How Do I Know What Difficulty Level To Play On?
- What Difference Does The Map Size Make? (Hint: Tiny Maps Are Harder)
- What are suggestions for a good first AI opponent?
- AI Opponent Type Descriptions
- Steps Required To Win
- Video Tutorials (See An Expert Play)
General Gameplay
- How Do I Get More Ships?
- What Do I Do With My Older Ships?
- What Technologies Should I Unlock If I'm New?
- How Do I Use The Priority Buttons In The Galaxy Map?
- Do Shots Miss Sometimes?
- Should I Micromanage Ships In Battle?
- Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?
- Are There Cheats In The Game?
- What Maintenance Commands Available To Alter Existing Savegames?
- AI Wave Size Calculation
- When Should I Be Worried About The AI Progress Getting Too High?
- How Do I Minimize Micromanagement?
- Does The AI Progress Go Up When I Lose A Command Station?
- Like Chess, A Game Of AI War Has Three Abstract "Phases"
- What is Hacking?
Multiplayer Co-Op
- What are the differences between solo and multiplayer?
- How To Manage Player Drop-In and Drop-Out In Co-Op?
Expansions
- Expansions Vs Free DLC -- What's The Difference?
- What exactly are the features in the base game of AI War?
- What exactly is added via The Zenith Remnant expansion?
- What exactly is added via the Children of Neinzul micro expansion?
- What exactly is added via the Light of the Spire expansion?
- What exactly is added via the Ancient Shadows expansion?
- What exactly is added via the Vengeance of the Machine expansion?
- What exactly is added via the Destroyer of Worlds expansion?
Interface
- Keyboard: Where Are The Keyboard Controls For The Game Documented?
- What Does Flashing On The Galaxy Map Indicate?
- How Do the Quick Buttons At The Bottom Of The Screen Work?
- About The Planetary Summary
- Is It Possible To Zoom All The Way Out?
- Why Is Clicking The Minimap Imprecise When I Am Zoomed In?
- Can I Queue Multiple Attack Orders And Movement Orders?
- What Are The Rules For Gifting Ships Between Players?
- Formation: How To Use Formation Move
- Formation: How To Use Arc Move Note: Not implemented in 3.7 and higher
- How Do I Minimize Micromanagement?
- How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix
Defense
- New Counterattack Guard Posts: CounterAttack Guard Posts Can Launch A Wave Almost Anywhere
- How Do I Barricade A Wormhole?
- Gate Raids: How Do I Prevent Enemies From Sending Waves Against A Planet?
- Gate Raids: What Does Gate Raiding Really Accomplish?
- How Do I Defend My Ever-Expanding Fronts?
- Why Would I Unlock Turrets Instead Of Mobile Ships?
- How Do I Secure The Area Around My Planets?
- How Do I Prepare For Cross-Planet Attacks?
- What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?
- Why Is There An Exo-Galaxy Wormhole On My Home Planet?
- How Do I Defend Against Astro Trains?
- How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)
- How Do I Keep The Number Of Ingress Points Into My Territory Low?
- Defending Against Border Aggression
Offense
- How Does Supply Work?
- How Do I Establish A Beachhead?
- What's The Best Way To Handle Scouting?
- Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?
- Are The Capturable Enemy Ships Always Away From My Starting Position?
- What Is The Risk Of Taking A Planet Next To High-Level AI Planets?
- How Do I Take A High-Level AI Planet?
- How Fast Should I Be Taking Planets?
- How Do I Protect Myself While Expanding In The Early Game? (Whipping Boys)
- Neutering AI Planets
- Creating False Alarm Distractions On AI Planets
- Why Not To Use FRD Mode Offensively
- If I have something hard to kill like a Superfortress how can I find the best ships to kill it?
Economy
- How Do I Get More Knowledge?
- What Do I Do About Reduced Energy Reactor Efficiency?
- Are There Resource Caps? What Happens When I Hit Them?
- What To Do With Too Much Of One Resource, But Not Enough Of The Other?
Ship-Specific Game Mechanics
- Cloaking: How Does Cloaking Work?
- Cloaking: How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?
- Cloaking: How Do Cloaking Boosters Work?
- Why Can't I Repair Some Ships (Such As Forts/Warheads)?
- Am I Ever Able To Build Core/Mark V Units?
- Why Do Some Ships (Such As The Fortress) Have Two Range Circles?
- Radar Dampening: How Does Radar Dampening Work?
- Rally Posts: How Do Rally Posts Work?(beta)
- Transports: Why Can't I Unload My Transports?
Ship Strategies & Errata
In an average game, the player's navy revolves around groups of fleet ships supplemented by starships and support vessels. A comprehensive ship compendium is being added, of which you can currently begin browsing by visiting the basic triangle ships: Fighters, Bombers, and Missile Frigates.
- Advanced Research Stations: Does Losing One Of These Matter After I've Held It Once?
- Astro Trains: What Do These Do?
- Astro Trains: How Do I Defend Against Astro Trains?
- Captive Human Settlements: Do I Gain Anything From Holding These?
- Command Posts: What Do These Do?
- Counter-Dark-Matter Turrets: What Are These Good For?
- Electric Shuttles: How Do I Effectively Attack Them?
- Engineers: How Can I Best Use These?
- Engineers: What Restrictions Are There On When An Engineer Can Repair Another Ship?
- Force Fields: How Do I Kill Them?
- Force Fields: How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?
- Force Fields: What Uses Are There For The Mobile Nature Of Force Field Generators?
- Golems: What Are Golems?
- Golems: What Are The Benefits And Risks Of Capturing Golems?
- Golems: Why Is My Golem Out Of Supply?
- Golems: How Do I Kill A Mining Golem?
- Golems: How Do I Work With A Zenith Trader?
- Golems: How Do I Survive A Zenith Devourer?
- Golems: How Do I Interact With A Dyson Sphere?
- Guard Posts: What Do These Do?
- Guardians: What are Guardians?
- Guardians: How does Changing AI Difficulty Affect Guardians?
- Guardians: Types Of Guardians
- Ion Cannons: What Do I Do About Them?
- Lightning Turrets: How Do I Effectively Attack Them?
- Mines: Are Ships Supposed To Be Able To Slip Past Mines?
- Mines: How Do I Clear Enemy Mines?
- Mines: What Is The Best Way To Clear The Remains Of Enemy Mines?
- Mines: How To Kill PermaMines?
- Missile Frigates: Are These Overpowered?
- Orbital Mass Drivers: What Are Orbital Mass Drivers?
- Parasites: What's The Best Way To Use Them?
- Raid Engines: What Do These Do?
- Shields: What's This About Units Doing Less Damage When Protected By Forcefields?
- Special Forces Alarm Posts: What Do These Do?
- Special Forces Guard Posts: What Do These Do?
- Special Forces Guard Posts: How Do I Destroy Them?
- Spiders And Weak Ships: What Are These(And Other Weaker Ships) Good For?
- Starships: How Do I Best Use Them?
- Starships: What Are Scout Starships Good For?
- Starships: How Do I Use Riot Starships?
- SuperFortresses: What Do I Do About Them?
- Tachyon Beams: Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?
- The Eye: What does the AI Eye do?
- Warheads: How Do I Get EMPs, Nukes, And Other Warheads?
- Warheads: How Do I Use Nukes?
- Warheads: How Do I Use EMPs?
- Warheads: How Do I Use Lightning Warheads?
- Warheads: How Do I Use Armored Warheads?
- Warp Gates: How Does A Warp Gate Work?
AI
- AI Story: How Does The AI Think?
- AI Story: What Does AI Progress Really Represent?
- AI Story: Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?
- AI Tech: At What AI Progress Does The AI Tech Level Increase?
- AI Tech: What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?
- AI Tech: What Bonus Ship Types Does The AI Get?
- AI Ship Behaviors: What Are The General Behaviors That AI Ships Can Have?
- AI Reinforcements: How Do Basic AI Reinforcements Work?
- AI Reinforcements: What Causes An AI Planet To Go On Alert?
- AI Reinforcements: How Does The AI Alert Level Affect Where The AI Reinforces?
- AI Reinforcements: How Do AI Reinforcements Work At An Individual Planet?
- AI Reinforcements: How Do Reinforcements Work After All The Planets "Fill Up?"
- AI Waves: How Are Wave Sizes Calculated?
- AI Progress: What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?
- AI Progress: When Should I Be Worried About The AI Progress Getting Too High?
- AI Progress: What Causes AI Progress Changes?
- AI Progress: Does The AI Progress Go Up When I Lose A Command Station?
- Cross-Planet Attacks: How Do Cross-Planet Attacks Work?
- Border Aggression: How Does Border Aggression Work?
- AI Minor Factions: What Are Minor Factions?
- AI Design: What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?
- Exogalactic Strikeforces: How Do Exogalactic Strikeforces Work?
Higher Difficulties Only
- How Do I Defend Against The AI Destroying All My Resources?
- Why Are Waves Coming In Without Warning?
- How Do I Keep Astro Trains Off My Planets?
- Why Do The Enemy Waves Get So Large So Fast?
Design Philosophy
- Why The Complex Interrelation Of Ship Damage Mechanisms?
- Why Does The Game Force Variety On The Player?
- Why Doesn't The Game Automate Scouting or Reactor Management?
- Why The Emphasis On Taking Many Planets?
- Why Are Ships Not Upgradeable?
- What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?
- How Does The Game Minimize Micromanagement?
- Why Does The Human Player Always Have The "Tempo?"
Story
Settings
Player-Created Strategy Resources
- Ships and Structures
- Admiral's General Strategy In AI War
- Factors Affecting The Strategic Value of Systems
- All About Tweaking The Difficulty Level
- Glossary
- List of fleet tactics and overall strategies
- Can't even make it past the tutorial
- Tips for New Players
- AI War Strategy Discussion Forum
- User-friendly spreadsheet comparing caps of Mark I ships
- Kahuna's Guide To AI War:Find Your Inner Super Cat!
Release History
Please note that there are generally prerelease beta versions available at any given time of the year, and there have been literally hundreds of those in between all of the official releases noted below.
- Upcoming: Current Post-8.000 Beta
- August 18th, 2014: 8.000 (First Official Release Of Destroyer of Worlds)
- June 17th, 2013: 7.000 (First Official Release Of Vengeance Of The Machine)
- October 19th, 2012: 6.000 (First Official Release Of Ancient Shadows)
- January 27, 2011: 5.000 (First Official Release Of Light Of The Spire)
- October 28, 2010: 4.021
- October 26, 2010: 4.000 (First Official Release Of Children of Neinzul, First Unity Release)
- May 6, 2010: 3.120
- March 9, 2010: 3.060
- January 12, 2010: 3.000 (First Official Release Of The Zenith Remnant)
- October 20, 2009: 2.000 (First Release On Steam/Direct2Drive)
- September 18, 2009: 1.301
- September 1, 2009: 1.201
- August 6, 2009: 1.013
- August 1, 2009: 1.012
- July 31, 2009: 1.011
- July 16, 2009: 1.010
- July 8, 2009: 1.009
- June 29, 2009: 1.008 (First Release On GamersGate)
- June 24, 2009: 1.007
- June 17, 2009: 1.006
- June 10, 2009: 1.005
- June 1, 2009: 1.004
- May 23, 2009: 1.003 (First Release On Impulse)
- May 19, 2009: 1.002
- May 14, 2009: 1.001
- May 14, 2009: 1.000 (First Official Release)
- May 13, 2009: 0.940 (First Public Prerelease)
The New System That Began In 4.0
Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewritten. To the novice player these changes are subtle enough that it feels like basically the same game. To the more experienced player, these changes are a dream come true, shaving off rough edges left and right and leaving something simpler and more elegant in its place. We had a corps of 95 community members giving us feedback, after all, so there's been a lot of vetting of this from both newer and experienced players. The main benefits of these particular changes are simplicity, transparency-to-the-player, and internal accuracy in outlier situations. •As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components of the hit chance calculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. •One key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of new "hull types" and ships get visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new Reference tab when really detailed data is needed (presumably not often). •Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much completely
- Combat System Overview
- Economic System Overview
- End Game - AI Home World Assault Changes
- My Home World has a lot of New Structures - What do they do?
- The MiniMap Grows Up
- The "STATS" Button -- What is Inside?
- The "CTRLS" Button - Tame your engineers and ships.
- New Enemy Units
- Guardians: What are Guardians?
- The Eye: What does the AI Eye do?
- Counterattack Guard Posts: Counterattack Guard Posts Can Launch A Wave Almost Anywhere
- AI Core Planet Unique Features/Units
- Ai Core Guardians
- AI Core Guard Posts
- AI Core Shield Generators
Technical Support
- Technical Support Forums
- System Requirements
- .NET Framework 3.5 SP1 Not Installing?
- Optimizing Performance In Multiplayer
- Desync in multiplayer? Check this first.
- Trouble applying the latest patch?
- FIREWALLS - Configure, or use VPN
- VOICE SUPPORT - Use Skype, Teamspeak, etc.
The new navigational bar is under construction!